The Punisher (2004) #21

P21

Every once and a while I wonder if I’m too liberal in my use of the term “bridging issue” to quickly describe how a writer uses an issue to set up the second half or next part of an arc. Then I’ll read a comic like Punisher MAX #21 and it’s exactly what I’m talking about. There have been a couple other bridging issues in Punisher MAX, but this one is the first where it feels like Ennis is writing for the trade. Makes sense as it’s the fourth arc and they’d have seen floppies versus trade sales.

Stuff sort of happens this issue, but all of it is anticipatory. Ex-CIA agent O’Brien breaks out of the pokey and heads to former colleague and fellow ex-CIA agent Roth’s apartment for help. Frank goes on a killing spree to force the NYPD to resolve outstanding issues with Nicky Cavella’s “prank” at the Castle family grave site. Meanwhile, Rawlins—who it turns out was married to O’Brien at one point because it’s still a Marvel comic and Marvel comics love nothing more than backstory coincidences—also happens to know Cavella and goes to meet with him. The issue ends with Frank killing a bunch of people and musing about a recurring dream, the one where he finally loses it and turns the guns on the civilians.

It’s a shame Ennis uses that Frank narration just to make the ending… more effective than it would be if it were just Frank killing a bunch of disposable, generic bad guys. The dream’s disturbing to be sure, but it’s also the Punisher reflecting on his chosen vocation and how he understands it. He’s not seeking vengeance, he’s not seeking redemption, so why does he do what he does. Ennis has been, slowly, starting to unpack that question since the start of the series. Just when he’s got the opportunity to do it here, he ends the issue. Because Frank’s killing spree is different than his usual thing—he’s slaughtering the bad guys in full view of civilians, hitting a night club, for example. He’s bringing his reality to a lot of people who don’t usually see it.

And then there’s the art.

Penciller Fernandez and inker Hanna choke on the talking heads. Miserably. O’Brien and Roth’s conversation has really bad “acting.” Terrible, actually. Their expressions are terrible.

It’s by no means a bad issue but it sure reads better in the trade versus the floppy. Especially for three bucks.

The Punisher (2004) #20

P20

It’s the Nicky Cavella origin story, complete with his original crew (from the first Punisher MAX arc) appearing again in fun little cameos. Well, as fun as a Punisher MAX cameo is going to get. Because Nicky Cavella has a very rough origin story. He’s the psychopath born to the family of sociopaths who don’t understand why he doesn’t have any compunctions about killing (anyone) while the family pretends there should be compunctions. It’s disturbing (mostly because Ennis doesn’t do any comedy relief with it, save the pragmatic violence of Cavella’s sidekick in the present) and it’s a lot, over a lot of pages.

The history also suggests what Nicky did to the Castle Family’s grave site is nothing compared to what he’d do if they weren’t thirty years decomposed.

The issue starts when Nicky is eight, though the first panel could be anyone in a Punisher MAX series—to the point it’s not even clear if Ennis is playing with expectations or everyone in the series is just so disturbed it’s the way the series goes. There’s an intro to his family life, including his manipulative, fellow psychopath aunt who wants to train Nicky for a brighter future than his father or uncle. They’re too soft. She wants to toughen him up.

It comes at a cost, though it’s pretty clear there never was a happy ending for Nicky.

At least not one where he doesn’t end up hurting a lot of people.

The present day stuff is Nicky and sidekick Tessie waiting for the other mobsters to decide whether or not to make Nicky boss. Other than the frame, which does account for a decent amount of pages and has the aforementioned closest thing to comic relief, it’s just the flashbacks. Ennis referred to Nicky’s ominous backstory in the first arc, now’s the pay-off. And it’s adequate pay-off. Ennis keeps his villain quirky, horrifically so.

Once again, Ferandez’s artwork disappoints. Once again, Hanna’s inks have to pick up way too much slack. Though it’s better art than the previous issue and far fewer of the bland but busy close-ups from the previous issue.

I’m not still 100% on Nicky as a master villain (or if a master villain belongs in Punisher MAX, but Ennis does the work to establish him as one hell of a bad guy.

Land of the Dead (2005, George A. Romero), the director’s cut

While Land of the Dead is almost always an unfortunate misfire, it’s also never an unmitigated disaster. It’s full of missed opportunities, but they’re usually missed because director Romero just can’t crack the scene. And when he doesn’t crack a set piece, he often goes in the entirely different direction; maybe it’s about the budget, which is way too small, maybe it’s not. But it seems like the budget. After the successful opening set piece, there’s no reason to think Romero isn’t going to be able to execute at least the same quality again. And he’s never able to do it, but he also never really tries to do it. Romero front loads the movie; it deflates just when it should be doing the opposite. The characters gradually lose personality and importance. Because it’s time for the adequate but bland zombie action.

The film takes place in the future… the zombies have won, people all grouped in the big cities, the rich people live well, the poor people do not. Romero is shooting Toronto for Pittsburgh with a cinematographer (Miroslaw Baszak) who lights it to look as Canadian as possible. Land lacks any visual personality; the mix of Romero’s composition, Baszak’s flat lighting, Michael Doherty’s fine but bland editing, and Arvinder Grewal’s production design looks less like a post (zombie) apocalyptic vision and more like a pitch reel for one. Same goes for the actors, save Dennis Hopper, who’s just plain terrible. Simon Baker, Asia Argento, John Leguizamo, Robert Joy; at best their performances feel like stand-ins for better ones once the project gets the green light. At worst, it’s a charmless lead like Simon Baker, who is more than capable of being charming, Romero just doesn’t seem to realize it. Not in his direction or his script, which gives his actors really bad life stories purely for expository purposes. There’s not just no character development in Land, Romero doesn’t take the time to even establish the characters.

And it’d be fine if the film could have retained the first set piece energy. So Baker, Leguizamo, and Joy all work for Hopper. They leave the city to raid neighboring towns for supplies. Apparently there’s an almost endless amount of neighboring towns to raid; all you have to do is shoot fireworks and the zombies all look up and everything’s jim-dandy—the zombies don’t attack, they watch fireworks. It also allows Romero to set a lot of action at night, which was apparently less expensive and does nothing to help with that lack of personality thing. Only Baker and Joy discover there’s one zombie—Eugene Clark, in the film’s best performance—who doesn’t look up at the fireworks.

The movie ends up being about Clark leading a bunch of zombies to attack the city, where the rich people live in a ritzy skyscraper and Romero only has the money to establish it through a promotional video playing on a TV–Land of the Dead has both too little budget and too much. The tricks and devices Romero uses to cover for not having more money lack inventiveness; there’s a ton of bad CGI composites. Like, a static matte painting would’ve been much better bad. But you do bad CGI composites because they’re cheap. And it shows. And it hurts the movie.

Anyway, while Clark’s leading the slow-moving attack—see, he’s learned how to use objects and can teach other zombies how to use objects so it’s going to be a different kind of zombie attack (only, not really as it turns out but the attack’s immaterial)—Leguizamo has gone rogue and Baker has to track him down, bringing pals Joy and Argento.

Of the three, Argento’s probably best. She’s not good overall—the writing doesn’t allow for it—but she’s got some rather strong moments. She takes the job more seriously than anyone else. Though who knows what’s going through Hopper’s head as he woodenly delivers lines; who knows, maybe Romero did cast him to be a personality-free rich jackass with a goatee. Hopper’s reaction shots to zombies eating flesh look like someone told him to stand still for his picture to be taken. Romero would’ve done better to give Leguizamo that part. To do something to mix it up.

But there’s no mixing it up. Because outside a couple Romero-Dead nods and sufficiently revolting zombie feasting (though Baszak’s lighting makes it look… not fake, but not real), Land of the Dead has less of a pulse than its zombies.

It’s a shame.

The Punisher (2004) #19

P19

The issue opens with Nicky Cavella, returning from the first story arc—it’s hard to believe Up is Down and Black is White is only the fourth arc in Punisher MAX—at the Castle family headstone. He’s digging up the bodies, talking to a henchman with a camcorder. Whatever he’s got planned, it’s not 1) going to be bad and 2) going to piss off Frank. But Ennis delays any follow-up with Frank (or even what Nicky does) and skips to the prison showers, where former CIA agent O’Brien (she has a first name, but it’s not important), also back from the first arc, is fending off an attempt rape.

O’Brien versus the lesbian inmates is, in 2019, a little cringe-y. It’s also not factually inaccurate so… it is what it is.

Ennis mostly splits the issue between her and Nicky, so the first arc returnees, giving Frank one big action sequence—he’s back to normal after his Russian adventure last arc, trying to sort through the crime land power vacuum the previous eighteen issues of MAX have left. But Ennis is also doing a direct sequel to the previous arc, with the shady American generals hiring a CIA assassin to go after Frank. The assassin is Rawlins, who initiated the previous arc’s terrorist attack, where he got enough page time to be familiar without being very regular.

So Up is Down is Ennis doing two arc follow-ups in one. Nicky’s busy trying to get the Italian mob together under his command, O’Brien’s getting into more and more trouble with her enemies in prison, Rawlins isn’t thrilled he’s just been given the order to off the Punisher.

Ennis teases the horrific nature of whatever Nicky was up to in the first scene, he also has a surprise reveal on Nicky’s henchman. The reveal is a little mean-spirited but if you can’t hate the bad guys, they aren’t really bad enough. But that teasing—Nicky promises the other mob bosses he’s done something amazing but they’ll have to watch the news—just primes the issue for the last scene, when we all find out what Nicky’s done and are left to wonder what Frank’s going to do about it.

It’s an excellent issue. Great pacing, great characters, great Frank narration during the shoot out.

Only one problem. And his name is Leandro Fernandez. Inker Scott Hanna was clearly brought in to do a lot of the detail work, which is probably why the close-ups don’t look much like the medium or long shots—it almost looks like Fernandez just left the features blank and Hanna put them in. The action is okay but the talking heads—and there’s a lot of talking heads—is barely middling. When Nicky’s shocking the mobsters, for instance, their shocked expressions aren’t just identical, some of their faces are identical.

But the page layouts are really complex, so either Fernandez does an excellent job breaking out scenes but not illustrating them… or Ennis’s script has panel direction? Either way, rocky start to the art. Everything else is great. Just not the art.

The Punisher (2004) #18

P18

It’s a perfect comic. There’s no big Punisher action, no rampant gun porn, just high levels of espionage action as Frank figures out how they’re going to escape the missile silo as he delivers on his threat to fire nukes on Moscow. Meanwhile the Russian general’s reaction scene is another beauty of an Ennis moment—the Russian general is the best villain Ennis has come up with in Punisher MAX so far; even though he’s in this comic book, like the rest of the “men of action” here—Frank, Fury, Vanheim the Special Forces guy—Ennis has got a lot to say about his behavior. Or Ennis says a lot with the characters’ behaviors. Particularly how they function and why.

The why is usually very subtle, very muted, very heavy. Frank and Vanheim have a particularly hefty scene this issue. People in crisis and the relationships they form and so on. Ennis gets it. He perturbs the plot to hit particular points, to trigger particular neurons, all of it adding up to the impact of the final pages of the arc. It doesn’t resolve for Frank or Fury or possibly even the Russian general, but it does finish up for some of the guest stars. How they’ve affected Frank, how this experience has changed him (which shouldn’t even be possible since the whole point of a Punisher comic is how hard it’s going to be to make him a person and not a caricature). It’s fantastic.

Ennis has been trying to get to the moment he hits with Frank in the last few pages in both the previous arcs; Mother Russia is where he figures out how to do it. Having Braithwaite probably makes it all possible. Braithwaite and inker Bill Reinhold, who I haven’t mentioned because Braithwaite’s clearly the driving force on the art, but they’re good inks. Braithwaite’s able to do the large scale military espionage stuff—the nuclear missile launch sequence is awesome—but he’s just as comfortable with the smaller stuff Ennis goes with towards the end. It’s a big success.

Ennis manages to do actual character development on the Punisher, manages to keep Frank the narrator (making the comic feel perfectly pulp), and he gets in just the right amount of sardonic humor. Can’t have Fury without the sardonic humor.

It’s a phenomenal close to a superior comic story.

The Punisher (2004) #17

P17

And here’s the issue where Ennis goes for the heartstrings. Frank’s got to save the little girl, which ends up being a fantastic sequence. The issue opens with the hijacked airliner getting shot down; the response to it, both from the Russian general and Fury, are the B plot for the issue. Frank’s got other things to do. He’s got to save the little girl, first from the Russian general’s little assassin—it’s an outstanding sequence from Braithwaite—and later from the insidiousness of American generals. That sequence is effective but nothing compared to the action violence of the first. So far Mother Russia has been without truly evil villains. Frank’s been dealing with literal cannon fodder. But the little assassin… he’s a bad dude.

Ennis gets in two more big “Punisher moments.” There’s the response to the American generals’ backup plans, then there’s Frank’s solution to being trapped in the bunker with no hope of escape. The latter one is the cliffhanger, so we don’t get to know his plan, just his utterly awesome and succinct threat to the Russians.

Meanwhile, back in the States, Fury has a phenomenal meltdown scene when he finds out he’s been made part of the U.S.-sponsored terror attack. Morality is a big deal in Punisher MAX; wouldn’t work without it. Frank’s usually got a fairly simple one. Theoretically Fury’s line in the sand should be much further down the beach, but not so much it turns out. All of these soldiers and generals are hyper-violent sociopaths (or worse) while Fury and Frank are… humanists? The closest thing to them anyway.

The big scene with Frank and Galina, the little girl, successfully got me teary-eyed. It’s a really quick resolve to the scene but it’s enough; Ennis has gone out of his way to show the additional weight the girl is putting on Frank. It’s great work.

The plotting of the issue—Frank dealing with the Russian soldiers, the drama surrounding the backup plan, Fury’s meltdown with the generals, the Russian general trying to stay calm while dealing with moron officers—it’s beautifully paced. It’s the most action in any issue so far—most consequential action in any issue so far—and Ennis still makes the time to delve into the psychology of the characters and their actions. It’s exceptional comics.

The Punisher (2004) #16

P16

Just over halfway through the arc and Ennis does a bridging issue. It’s an all-action bridging issue, but a bridging issue. We find out exactly what the U.S.-funded terrorists on the plane are going to do, we find out what the Russian general’s little henchman is capable of doing, we get some groundwork on Vanheim’s character. Not Vanheim as a character, but Vanheim the character’s character. Somewhat wanting character.

And some Fury mouthing off to the generals, who’re thrilled they’ve managed to execute a fake terrorist attack on Moscow without him knowing about it.

Frank’s busy holding off the Russian soldiers. Down the silo they rappel, up he shoots the bullets. Will the Russians run out of men before he runs out of bullets (something Ennis actually foreshadowed in the first issue of the arc, the very real problem of not having enough ammunition).

There’s also some more gentle moments for Frank—in between shooting down waves of Russian soldiers he goes and gets little Galina some ice cream. It happens off page (the actual ice cream getting and eating) because Ennis knows there are limits to Grandpa Punisher. Not many limits, really. But some. Ice cream would be too much. Ennis already has Frank make a bit of a joke in the narration so an actual cute scene would be too much. Though I do want to know if he had to make a flavor selection for her and, if so, what he went with.

About halfway through the issue, maybe a little further, the Mongolian—he’s the Russian general’s henchman—is able to infiltrate Frank and company’s defenses. Using nearly the same method a similarly little henchman used in the first arc of Punisher MAX. It’s… fine. It does make narrative sense and doesn’t come off contrived (did Ennis forget he’d used the device before? Did his editor? Why isn’t Frank prepared for this kind of thing having experienced it already). It’s just not original. And it was just twelve issues ago. You have to read Punisher MAX arcs; there’s no done in ones; readers are going to notice it.

Thank goodness for the awesome resulting fight scenes, where Braithwaite moves fast but with a lot of impact. Maybe it’s Frank getting his ass kicked in front of the kid, maybe it’s how well Braithwaite keeps track of the kid. It works and it works well. It’s just familiar.

There’s some great black humor with the Russian general as he deals with his incompetent subordinates.

Really good cliffhanger again, as things are getting dire for Frank and friends. Even the Russian general knows things are about to get really good. Ennis has got all the pieces arranged and next issue he can really start playing with them.

The Punisher (2004) #15

P15

The first page of the issue introduces the latest cast addition—six-year old Galina Stenkov. She’s in a nuclear missile silo with mean doctors trying to get her blood out so they can have the super-weapon. And then in walks Frank. Ennis interrupts their introduction with a one page check-in to the U.S. generals. They’ve had a lot to do the previous issues. This issue they don’t have anything so a reminder of their subplot and their relation to the main plot is in order.

Also the Punisher—Ennis’s Punisher, Ennis’s Frank—introducing himself to a six-year old girl (in his rusty Russian) is a risky scene. Frank knows it’s risky too—he hasn’t talked to a kid Galina’s age since he talked to his daughter, lying to her about her chances at survival, some thirty years before. It’s also where Ennis is able to bring out all Frank’s humanity and wrap it in a nice bow and put it on his sleeve. Ennis doesn’t shy away from the awkwardness of the situation—terrified child, unstoppable killing machine—he revels in it. To lovely result. Frank’s kindly grandpa bonding with Galina is fantastic.

And it should be an easy mission once he’s got her. Until the Special Forces guy, Vanheim, panics and screws it all up, getting them pinned down in the silo (kind of Die Hard in a nuclear missile silo but with the Punisher). Frank’s got to manage Vanheim, keep Galina amused and distracted from the surrounding carnage, and figure out a way to keep the Russian army at bay. The Russian army’s not very smart, but they’re at least determined.

Some of the Russians are smart though. The issue’s split between Frank and company in the silo and then this Russian general showing up to see what’s been going on at the silo (there was the U.S. attempt to get the scientist and daughter Galina, occurring before the arc started). The local commander thinks the general is out of date and overreacting. A reactionary leftover from the Soviet era. The general ignores the local commander, who covers his ineptness with humor. They’re very muted Ennis villains, but very definitely Ennis villains.

Especially since the general travels with a small Mongolian man who never speaks and, according to one of the officers, is to be feared. It’s Ennis reining in his extremes without losing some of his detail absurdities.

And the Russian stuff is really good, but it’s nothing compared to the Frank stuff. There’s a bigger action sequence near the end of the issue, giving Braithwaite somewhere to show off besides background detail. Ennis limited the action the first couple issues of the arc, building the narrative instead. He gives Braithwaite some gristle here, but it’s still more a thriller than an action comic.

A thriller with a lot of heart. Punisher and kid after all. It’s real good; real good.

The Punisher (2004) #14

P14

There’s so much Frank narration this issue. So much. It’s wonderful. Ennis is able to use the narration for some exposition, some texture, some humor. Not a lot of humor. He’s got Nick Fury around for humor. Frank’s narration humor is dryer; though maybe not more cynical than Fury’s. It’s hard to be more cynical than Fury. Frank doesn’t have the same worldly concerns… though it’s questionable whether or not the Punisher is cynical. I’m actually leaning towards no.

Regardless, the issue’s full of great narration. Ennis has found his Frank voice and isn’t afraid to use it. The first third of the issue is split between Frank narrating his illegal entry into Russia (hence the title of the story arc) and Fury briefing Frank before he gets to Russia. There’s no narration in the flashback, just really efficient storytelling. And a lot of dialogue. Nick Fury likes to talk. The reader needs to pay attention.

Frank’s going to Russia to rescue a little girl whose father created some great chemical weapon and wanted to sell it to the U.S. only to get killed (in interrogation) by the Russians. The little girl is pumped full of the serum. There’s a time limit before the antidote (also in her system) destroys the weapon and the U.S. generals get sad because they can’t efficiently kill as many people.

He’s got a sidekick with him—a Special Forces guy named Vanheim. Vanheim’s important for a few reasons. He knows how to use computers, which Frank doesn’t. He speaks better Russian (it’s unclear why Frank speaks any Russian at all). And he’s an ostensible babysitter. Keep the Punisher out of trouble. He’s also suspicious, though a little bit less after the generals get a scene plotting against Fury and don’t mention him. He’s a sidekick, something Frank doesn’t want or need but also something Ennis knows will make Punisher work a little smoother.

There’s not a lot of action. There’s a bar fight and then the Russian base infiltration, but Braithwaite and Ennis don’t concentrate on the action. They’re moving as fast as they can to get the story going because it’s issue two of six for the arc and it’s still setup at the open, juxtaposed with narration or not.

It’s a strong issue just a slightly off cliffhanger—Ennis spends a lot of time setting up the mystery of the pseudo-terrorists on the airliner when it hasn’t got a thing to do with Frank yet. But it’s a rather strong issue. Ennis’s mix of narration, exposition, action, talking heads… it’s assuredly compelling.

The Punisher (2004) #13

P13

Right away there’s something different about this issue; from page one. Penciller Dougie Braithwaite. Braithwaite is thrilled to be doing Punisher, you can tell from the detail—I still want to know what’s on the counter next to Frank in the opening scene, presumably a menu but who knows—and he works his ass off on it. So there’s two pages of this great art, then comes the next big difference—narration. Ennis is finally comfortable with Frank narrating his scenes. And he narrates all of his scenes in this issue, even the one where he’s palling around with Nick Fury.

I don’t know if it’s Nick Fury MAX from Ennis’s Fury MAX series; I can’t remember that book. Doesn’t matter. Punisher MAX’s Nick Fury has been around since Vietnam, knows Frank from then, lost S.H.I.E.L.D. to bureaucrats, wants to get it back post 9/11. How’s he going to get it back? By sending Frank on a secret mission and currying favor with the generals who can revitalize the spy org. The bar scene between Fury and Frank is awesome. Ennis likes getting to do the mix, likes getting to do the “real” take on the weathered old warriors.

Meanwhile, the generals are cooking up their own scheme to “help” Fury, which has something to do with a plane full of terrorists. It’s the issue’s cliffhanger because Ennis has so nicely resolved Frank and Fury’s scene.

The issue’s assured, restrained, and bold. Frank takes out a bunch of Russian mob thugs but Braithwaite and Ennis don’t focus on the action violence, rather Frank’s perception of it. With excellent narration. There are some “MAX” violence moments, of course, but Ennis and Braithwaite saves those for the most emphasis. Even with a lot of narration from Frank, the comic still shows rather than tells. And the way it cuts between scenes is fantastic. It goes from Frank to Fury to Frank to Frank and Fury to the cliffhanger. Braithwaite handles the various locations beautifully (again, it’s clear he’s enthusiastic about this book, he puts a lot into the art). And it’s what Punisher needs, someone to not just take it as seriously as Ennis, but be able to show that seriousness. Braithwaite does.

The issue raises a bunch of questions, multiple plot hooks, and none of them are anywhere near as interesting as Frank. Thanks to that narration. It’s all happening around him.

Basically Punisher MAX #13 is when Ennis has truly figured out how to write Punisher MAX but also has a penciller who knows how to draw it.