• The Flying Fish (2019, Murat Sayginer)

    It’s a little hard to describe The Flying Fish. At least without describing it in relation to other things. It’s what happens when Dr. Manhattan leaves, it’s a Boris Vallejo sexy robot painting turned into a movie, it’s like if early nineties POV-Ray renders looked real, it’s… It’s often breathtaking. Fish is all CG, with different “scenes” connected through music, editing, and—occasionally—a luminescent flying fish.

    Director, animator, editor, contributing composer Sayginer has some recurring motifs. Third eyes, pyramids, Garden of Eden, Jesus, Venus—she gets Terminator arms, it’s awesome—skeletons, Greco-Roman stuff (gods, statues, architecture), and probably some other stuff. The film opens with these rounded stones “sculpting.” Their material is this whirl of small flying mirrors (it’s probably necessary to know how 3D modeling works, at least in the basics, to appreciate Sayginer’s abilities, but it adds a nice layer—there’s some really impressive work in Fish). Back to the stones. They sculpt this head, the head goes on to somewhere else, then turns into a constellation, then there’s something with the third eye, then Dr. Manhattan shows up. It’s a lot of imagery, impressively executed.

    It’s a shame: CG artists do these amazing, wacky creations then go on to be in charge of Captain America’s belt buckle consistency and what not. “I loved in your reel when you had the space aliens looking at the Jesus statue, do you think you can make sure Iron Man’s left buttcheek armor stays consistent throughout the scene?”

    These folks are not getting to go all out.

    Flying Fish is solidly all out. There are the occasional “eh” moments, but it’s not like they’re not rendered well. I’m thinking of the tank, which is impressive, but doesn’t fit. Especially not when it could’ve been tied into the rather successful White male soldiers saluting a headless businessman in front of a pyramid in the Middle East; behind the businessman is a field of caskets.

    Usually any “eh” is related to the people. Sayginer doesn’t render many, but they never work out. Their movement too. He’s got an amazing dancer though and you want to watch them do a whole set, so clearly he’s got the movement down… but not in the other scenes. I think it also stands out because CGing humans is the last hurdle and going for it doesn’t always seem prudent. Especially not when you’ve got so much other good stuff going on.

    Flying Fish runs a fast twenty minutes and is rather cool. Especially if you haven’t seen a POV-Ray render since 1995. Though it does make you wish someone had hired Sayginer in time to make the CG in Wonder Woman look better. He does Greco-Roman sky fighting and well.

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  • The Punisher #23, Up is Down and Black is White, Part 5 (of 6)

    The Punisher MAX #23Lots happens this issue. Lots. Also not lots. It’s a very particular kind of comic, where the heroes find out what the villains have been plotting. A revelation issue… but for the characters. There’s probably a term for it. Sort of a diegetic revelation issue.

    Anyway, it also has Frank getting his head straight—courtesy a shotgun blast to his chest (and vest)—which means he’s an active character not a passive player for Ennis to move through the events. It’s nice to have him back. You got worried about him last issue, as did O’Brien; this issue has a wonderful conversation between O’Brien and Frank. She does most of the talking. Fernandez and Hanna do the talking heads well, all things considered, though it’s hard not to notice the only time Fernandez can pace out a conversation is when the people are naked.

    This issue has—probably for the first time, but who knows—Frank making the beast with two backs. It’s a great moment. Ennis has really got Frank down at this point. He’s comfortable writing him, not restricting the kinds of scenes Frank gets to be in. I guess if you’re writing Frank Castle playing kindly grandpa, it’s not too difficult to roll him in the hay.

    Speaking of rolling in the hay, Nicky—who survives the showdown (all of the main cast does, there’s another issue after all)—gets the wrong roll in the hay offer, which ties directly into the issue’s cliffhanger. The plotting is shootout and resolution, escape, Nicky following, Frank and company interrogating a captured bad guy (Frank getting results thanks to it being a MAX comic), some shagging, then the cliffhanger. It might be the best art in the arc so far, just because Fernandez doesn’t screw anything up majorly enough to notice it.

    It’s real impressive how Ennis has plotted this arc; he’s got all these threads he can wrap up in the fifth issue and prime the arc for a great finale. Especially when you consider Frank’s been on autopilot for most of the arc so far. He wasn’t even in the Nicky issue. The Frank narration, sparing as always, jars the comic’s narrative focus back onto him. Great character development on O’Brien too.

    Up is Down and Black is White isn’t pulpy; it’s a straight Punisher MAX comic, much more in common with the first and second arcs than the third, but Ennis has definitely learned from doing the pulpy, long present action arc; it informs this one. So good.


  • The Punisher (2004) #22

    P22

    The issue opens with one of those good Ennis ideas not explored; two guys breaking into a closed jewelry shop and terrified by the thought The Punisher, who’s (apparently) never cared about the non-violent street criminals, now does cares about them. Since he’s gone spree. Spree-er.

    But it’s just the one-page opener, nothing Ennis wants to explore. Next up is Frank living in his dream, a dead world, everyone killed by him, and finding there’s still no peace for him. Presumably. Frank doesn’t analyze his dream, just regrets closing his eyes. Ennis then takes some time to catch up with Frank’s perspective on everything. Frank might not analyze his dreams, but he does analyze his feelings. Or at least he acknowledges he has feelings he could be analyzing if he weren’t trying to kill enough people to get a specific action from the city.

    Speaking of the city, Ennis has what would be a great talking heads scene with the city brass yelling at each other about what to do with the Punisher. There’s a couple more tidbits of information—the cops don’t just go after Frank because, while he doesn’t do collateral damage, they would, and then how the city just looks the other way when Frank keeps the weekly kill count at a dozen. They just want a politically acceptable way to give Frank what he wants, because once Frank has what he wants (they think), he’s just going to go after Nicky.

    And they’re right. They give Frank what he wants and after Nicky he goes. Right into a trap. Knowingly. Reflecting on it as he does, this one final act, so driven by a different kind of rage than normal he can’t stop himself. Even though Frank doesn’t think about it so Ennis doesn’t write about it (and there’s no one for Frank to confide in, thank goodness), there’s this “man’s gotta do” subtext to the whole thing. The Punisher undone by ingrained toxic masculinity.

    Meanwhile, O’Brien and Roth have started staking out her ex-husband, CIA killer Rawlins, finding him not just conspiring with mobster Nicky, but also cavorting with him. Given the second issue of the arc… there’s a definite statement to Nicky being a passive, enthusiastic bottom in the sack….

    Anyway, Rawlins isn’t just there for the hanky-panky, they’re teaming up to take out Frank.

    Good thing O’Brien’s got horribly valid reasons to get the drop on Rawlins. But will she be in time? And would she help Frank if she were?

    None of the art is good. Some of it is better than the rest of it, but it’s rather disappointing Ennis turns in this great script—building action versus last issue’s bridging action—only for Fernandez to fumble through it. Hanna’s inks… probably help. But who knows.

    The scenery’s good? The scenery’s important. It’s good. Sadly the people aren’t and they’re the most important thing.

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  • The Punisher #22, Up is Down and Black is White, Part 4 (of 6)

    The Punisher MAX #22The issue opens with one of those good Ennis ideas not explored; two guys breaking into a closed jewelry shop and terrified by the thought The Punisher, who’s (apparently) never cared about the non-violent street criminals, now does cares about them. Since he’s gone spree. Spree-er.

    But it’s just the one-page opener, nothing Ennis wants to explore. Next up is Frank living in his dream, a dead world, everyone killed by him, and finding there’s still no peace for him. Presumably. Frank doesn’t analyze his dream, just regrets closing his eyes. Ennis then takes some time to catch up with Frank’s perspective on everything. Frank might not analyze his dreams, but he does analyze his feelings. Or at least he acknowledges he has feelings he could be analyzing if he weren’t trying to kill enough people to get a specific action from the city.

    Speaking of the city, Ennis has what would be a great talking heads scene with the city brass yelling at each other about what to do with the Punisher. There’s a couple more tidbits of information—the cops don’t just go after Frank because, while he doesn’t do collateral damage, they would, and then how the city just looks the other way when Frank keeps the weekly kill count at a dozen. They just want a politically acceptable way to give Frank what he wants, because once Frank has what he wants (they think), he’s just going to go after Nicky.

    And they’re right. They give Frank what he wants and after Nicky he goes. Right into a trap. Knowingly. Reflecting on it as he does, this one final act, so driven by a different kind of rage than normal he can’t stop himself. Even though Frank doesn’t think about it so Ennis doesn’t write about it (and there’s no one for Frank to confide in, thank goodness), there’s this “man’s gotta do” subtext to the whole thing. The Punisher undone by ingrained toxic masculinity.

    Meanwhile, O’Brien and Roth have started staking out her ex-husband, CIA killer Rawlins, finding him not just conspiring with mobster Nicky, but also cavorting with him. Given the second issue of the arc… there’s a definite statement to Nicky being a passive, enthusiastic bottom in the sack….

    Anyway, Rawlins isn’t just there for the hanky-panky, they’re teaming up to take out Frank.

    Good thing O’Brien’s got horribly valid reasons to get the drop on Rawlins. But will she be in time? And would she help Frank if she were?

    None of the art is good. Some of it is better than the rest of it, but it’s rather disappointing Ennis turns in this great script—building action versus last issue’s bridging action—only for Fernandez to fumble through it. Hanna’s inks… probably help. But who knows.

    The scenery’s good? The scenery’s important. It’s good. Sadly the people aren’t and they’re the most important thing.


  • The Punisher (2004) #21

    P21

    Every once and a while I wonder if I’m too liberal in my use of the term “bridging issue” to quickly describe how a writer uses an issue to set up the second half or next part of an arc. Then I’ll read a comic like Punisher MAX #21 and it’s exactly what I’m talking about. There have been a couple other bridging issues in Punisher MAX, but this one is the first where it feels like Ennis is writing for the trade. Makes sense as it’s the fourth arc and they’d have seen floppies versus trade sales.

    Stuff sort of happens this issue, but all of it is anticipatory. Ex-CIA agent O’Brien breaks out of the pokey and heads to former colleague and fellow ex-CIA agent Roth’s apartment for help. Frank goes on a killing spree to force the NYPD to resolve outstanding issues with Nicky Cavella’s “prank” at the Castle family grave site. Meanwhile, Rawlins—who it turns out was married to O’Brien at one point because it’s still a Marvel comic and Marvel comics love nothing more than backstory coincidences—also happens to know Cavella and goes to meet with him. The issue ends with Frank killing a bunch of people and musing about a recurring dream, the one where he finally loses it and turns the guns on the civilians.

    It’s a shame Ennis uses that Frank narration just to make the ending… more effective than it would be if it were just Frank killing a bunch of disposable, generic bad guys. The dream’s disturbing to be sure, but it’s also the Punisher reflecting on his chosen vocation and how he understands it. He’s not seeking vengeance, he’s not seeking redemption, so why does he do what he does. Ennis has been, slowly, starting to unpack that question since the start of the series. Just when he’s got the opportunity to do it here, he ends the issue. Because Frank’s killing spree is different than his usual thing—he’s slaughtering the bad guys in full view of civilians, hitting a night club, for example. He’s bringing his reality to a lot of people who don’t usually see it.

    And then there’s the art.

    Penciller Fernandez and inker Hanna choke on the talking heads. Miserably. O’Brien and Roth’s conversation has really bad “acting.” Terrible, actually. Their expressions are terrible.

    It’s by no means a bad issue but it sure reads better in the trade versus the floppy. Especially for three bucks.

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