Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
After the strip’s big creative adventures last week, Marta is a seemingly more conventional Spirit versus criminal-of-the-week strip. The slight deviations from the norm, such as the Spirit doing Sherlock Holmes-style deduction, actually make the strip feel traditional in its self-contained scope.
The action opens with Marta at the museum, leaving for the night. She’s been practicing her own painting by copying a master (a Renaissance Primitive, which either refers to a primitivist Renaissance painting, meaning it invokes the experience of a “primitive” setting, or it’s a reference to Flemish Primitives, and that usage refers to its artist being a creator of a new painting style.
The content of the painting isn’t important, though Eisner enjoys the phrase “Renaissance Primitive” itself, using it whenever the opportunity presents (just never with a definition). Perhaps as potentially disinterested as the strip’s reader in art history lessons, so too is Ebony the next day when he and Spirit visit the museum. Spirit has to save Ebony from having his head stuck between a marble statue lady’s arm and breasts; it’s (somewhat) discreetly done, but they do strongly imply Ebony’s intent. Not a bored, leaning mistake, either… instead, it gives “don’t grope the statues, young man” energy.
Anyway.
Spirit immediately realizes the painting has been stolen and replaced with a fake. Since it might be the museum curator doing a con, Spirit’s going to steal the fake and get to the bottom of it. Marta’s first half is a series of carefully executed, very quick, practically methodical, multi-step actions. Spirit sends Ebony for another painting to replace it, while doing a quick costume change and a smoke-bomb distraction. He’s also going to have a backup plan in case he gets stopped.
But it’s not just Spirit with the planning. After Spirit checks in with Dolan (who’s competitive but not negligently so this time around), the strip shifts over to the villain. The reader learns why the painting was stolen and that the thief has a detailed, intricate plan—involving the Spirit—to get revenge on another suspect. It’s not just deliberate in the exposition or plotting, either. There are visual cues. It’s delicate, fine work.
Spirit does unravel it rather brusquely on the last page, but the strip’s out of pages, and there’s quite a bit more to do after the solution.
Along the way, there’s a just okay action sequence. The art isn’t Eisner and studio flexing this week. There’s a lot to fit in, and they concentrate on getting the information into the panel–in addition to the visuals, there’s also a lot of dialogue since there’s a ground situation of vengeance to lay out, and the one fisticuffs bit is inert. Then the second-to-last page, which has visual clues for the reader for the reveals along with lots of exposition, feels like a different artist in the studio took over. At least on the layouts.
But the last page wraps it all together nicely, and Marta connects for the finish.
And, of course, it’s nice to see Spirit and Commissioner Dolan getting along so well.