Cinema Purgatorio (2016) #2

Cp02

With the exception of Moore and O’Neill’s lead story, this issue of Cinema Purgatorio is shockingly rough. Even Ennis seems to be phoning in his story, which has paramedic Pru meeting up with Frankenstein’s Monster (called Francis) as the NYPD roughs him up. Ennis only has a few pages so he emphasizes the action, which one wishes the other writers in the issue would do as well.

First, the Moore story. I love how Cinema Purgatorio is a comic about how movies suck life away written by Alan Moore, who’s never been particularly interested in turning comics into movies. This issue is a philosophical musing from a couple Romans turned into an existential nightmare. O’Neill has a good time with it. Moore is comfortable with it. It’s a fine open to a problematic comic.

Then it’s Code Pru. Ennis doesn’t put in enough work on the NYPD brutality, but he still has it overshadow the monster aspect of the comic. It feels like he’s doing this one as a favor, it really does. It’s got a lot of Ennis ideas without space to go anywhere. The Caceres art is fine. Again, it’s rushed; Caceres would probably do better with twice as many pages. Ennis would probably need three times as many for all the notions he has going on.

The rest of the book is a writing disaster. The art is all solid, but the writing is a mess.

Gillen’s gamer thing is a bunch of jargon. Calero’s art is technically good, but he doesn’t have any narrative pacing to it. It’s a whirlwind of visuals and dumb dialogue.

Brooks and DiPascale’s Civil War thing is terrible. Clearly Brooks wants to write some kind of Civil War epic so doing it in a comics anthology probably isn’t the right place. It’s all talking. Two installments in and it’s all talking. When you’ve only got eight pages, it’s not enough. DiPascale’s art is okay. It’s the least impressive in a lot of ways, maybe because it so clearly doesn’t look right in black and white.

Then there’s Gage and Andrade’s incredibly boring Pacific Rim knock-off. Only without the monster fights. Instead, there’s a lot of talking about monster fights. Andrade’s art is fantastic but it’s a complete waste of his time. There’s nothing for him to draw.

Cinema Purgatorio having a significant sophomore slump wasn’t something I would’ve expected. Hopefully it turns around. Or Moore and Avatar find writers who know how to write stories in six or eight page installments.

Cinema Purgatorio 2 (May 2016)

Cinema Purgatorio #2With the exception of Moore and O’Neill’s lead story, this issue of Cinema Purgatorio is shockingly rough. Even Ennis seems to be phoning in his story, which has paramedic Pru meeting up with Frankenstein’s Monster (called Francis) as the NYPD roughs him up. Ennis only has a few pages so he emphasizes the action, which one wishes the other writers in the issue would do as well.

First, the Moore story. I love how Cinema Purgatorio is a comic about how movies suck life away written by Alan Moore, who’s never been particularly interested in turning comics into movies. This issue is a philosophical musing from a couple Romans turned into an existential nightmare. O’Neill has a good time with it. Moore is comfortable with it. It’s a fine open to a problematic comic.

Then it’s Code Pru. Ennis doesn’t put in enough work on the NYPD brutality, but he still has it overshadow the monster aspect of the comic. It feels like he’s doing this one as a favor, it really does. It’s got a lot of Ennis ideas without space to go anywhere. The Caceres art is fine. Again, it’s rushed; Caceres would probably do better with twice as many pages. Ennis would probably need three times as many for all the notions he has going on.

The rest of the book is a writing disaster. The art is all solid, but the writing is a mess.

Gillen’s gamer thing is a bunch of jargon. Calero’s art is technically good, but he doesn’t have any narrative pacing to it. It’s a whirlwind of visuals and dumb dialogue.

Brooks and DiPascale’s Civil War thing is terrible. Clearly Brooks wants to write some kind of Civil War epic so doing it in a comics anthology probably isn’t the right place. It’s all talking. Two installments in and it’s all talking. When you’ve only got eight pages, it’s not enough. DiPascale’s art is okay. It’s the least impressive in a lot of ways, maybe because it so clearly doesn’t look right in black and white.

Then there’s Gage and Andrade’s incredibly boring Pacific Rim knock-off. Only without the monster fights. Instead, there’s a lot of talking about monster fights. Andrade’s art is fantastic but it’s a complete waste of his time. There’s nothing for him to draw.

Cinema Purgatorio having a significant sophomore slump wasn’t something I would’ve expected. Hopefully it turns around. Or Moore and Avatar find writers who know how to write stories in six or eight page installments.

CREDITS

Cinema Purgatorio; writer, Alan Moore; artist, Kevin O’Neill. Code Pru, And Lost in the Darkness and Distance; writer, Garth Ennis; artist, Raulo Caceres. Modded; writer, Kieron Gillen; artist, Ignacio Calero. A More Perfect Union; writer, Max Brooks; artist, Michael DiPascale. The Vast; writer, Christos Gage; artist, Gabriel Andrade. Publisher, Avatar Press.

Cinema Purgatorio (2016) #1

Cp01

I wonder what Cinema Purgatorio is going to be. The first issue has five stories, all by different creators. It’s Alan Moore’s idea, it’s an Avatar horror anthology. The writers are Moore, Garth Ennis, Max Brooks, Kieron Gillen, Christos Gage. Avatar guys. The artists are Kevin O’Neill, Raulo Caceres, Michael DiPascale, Ignacio Calero, Gabriel Andrade. In other words, Kevin O’Neill and some Avatar guys.

Moore and O’Neill contribute the opening frame. There’s a demented slapstick short, then some musings on film and pop entertainment. I can never tell if Moore knows how strange it is to have him talk about film–when his public comments on film are always about a negative interaction with film–or if he really does just like talking about it grandiosely. It’s a strange kind of grandiose though. Moore’s setting up the concept of the book–demented Saturday matinee.

The other writers approach the matinee differently. With the exception of Ennis and Caceres’s Code Pru, which is sort of sitcom gore, everything else is in some way zeitgeist pop. Gillen and Calero do something with fantasy beasts, cyberpunk and Fury Road villains called Modded (get it, gamer stuff). Brooks and DiPascale do A More Perfect Union, which is probably going to be Civil War vs. zombies because Max Brooks (only with historical “accuracy” for Civil War buffs). Gage and Andrade have The Vast, which is fighter jets versus kaiju and what not.

The Ennis story and the Brooks story are writer pieces. But Gillen and Gage are just setting up their artists for awesomeness. Both Calero and Andrade excel in the black and white sort of horror, sort of fantasy, sort of sci-fi realm. The black and white brings out all the little details, focusing the reader on the violence of the situation. Without color, the fantastic element is gone. The same thing happens with Caceres’s art, but that one is still all about Ennis’s dialogue and scene pacing.

The Brooks and DiPascale story is the least successful. I’m most excited for whatever Moore and O’Neill come up with, but also Code Pru and Vast. Modded will be a fine read with good art.

Cinema Purgatorio is, conceptually, a success. Now they just need to ship it on time.

Cinema Purgatorio 1 (February 2016)

Cinema Purgatorio #1I wonder what Cinema Purgatorio is going to be. The first issue has five stories, all by different creators. It’s Alan Moore’s idea, it’s an Avatar horror anthology. The writers are Moore, Garth Ennis, Max Brooks, Kieron Gillen, Christos Gage. Avatar guys. The artists are Kevin O’Neill, Raulo Caceres, Michael DiPascale, Ignacio Calero, Gabriel Andrade. In other words, Kevin O’Neill and some Avatar guys.

Moore and O’Neill contribute the opening frame. There’s a demented slapstick short, then some musings on film and pop entertainment. I can never tell if Moore knows how strange it is to have him talk about film–when his public comments on film are always about a negative interaction with film–or if he really does just like talking about it grandiosely. It’s a strange kind of grandiose though. Moore’s setting up the concept of the book–demented Saturday matinee.

The other writers approach the matinee differently. With the exception of Ennis and Caceres’s Code Pru, which is sort of sitcom gore, everything else is in some way zeitgeist pop. Gillen and Calero do something with fantasy beasts, cyberpunk and Fury Road villains called Modded (get it, gamer stuff). Brooks and DiPascale do A More Perfect Union, which is probably going to be Civil War vs. zombies because Max Brooks (only with historical “accuracy” for Civil War buffs). Gage and Andrade have The Vast, which is fighter jets versus kaiju and what not.

The Ennis story and the Brooks story are writer pieces. But Gillen and Gage are just setting up their artists for awesomeness. Both Calero and Andrade excel in the black and white sort of horror, sort of fantasy, sort of sci-fi realm. The black and white brings out all the little details, focusing the reader on the violence of the situation. Without color, the fantastic element is gone. The same thing happens with Caceres’s art, but that one is still all about Ennis’s dialogue and scene pacing.

The Brooks and DiPascale story is the least successful. I’m most excited for whatever Moore and O’Neill come up with, but also Code Pru and Vast. Modded will be a fine read with good art.

Cinema Purgatorio is, conceptually, a success. Now they just need to ship it on time.

CREDITS

Cinema Purgatorio, The Fatal Officers in “Hushed Up!”; writer, Alan Moore; artist, Kevin O’Neill. Code Pru, You’ll Never Forget Your First Time; writer, Garth Ennis; artist, Raulo Caceres. Modded; writer, Kieron Gillen; artist, Ignacio Calero. A More Perfect Union; writer, Max Brooks; artist, Michael DiPascale. The Vast; writer, Christos Gage; artist, Gabriel Andrade. Publisher, Avatar Press.

Batman: Legends of the Dark Knight (1992) #38

Batman Legends of the Dark Knight  38

Kevin O’Neill doing Batman is already a thing on its own, but O’Neill doing a “realistic” Bat-Mite story. Writer Alan Grant is perfect for the material–a criminal recounts his crime to Batman, this time explaining how he wasn’t hallucinating on peyote, but he was actually attacked and then somewhat befriended by an inter-dimensional elf in a Batman costume.

There’s constant drug use from the narrator so it’s never exactly believable, but there’s so much muted enthusiasm in the way Grant presents the story, the reader wants it to be real. More than just real, the reader wants Batman to discover Bat-Mite, even though they have two very separate storylines.

Grant opens the comic with a humorous tag–“this is not an imaginary story”–it’s just the ramblings of someone whose brain has been destroyed by hallucinogens. It’s really strong work from Grant–the art is outstanding and all, but Grant finds the right angle to tell the story. He plays with the Batman mythos without having to address Batman the character at all. This story belongs to the icon, not a man.

And the dimension of elves dressed up as DC superheroes fighting–with the O’Neill artwork (not to mention it being early nineties DC superheroes)–is just wonderful.

Excellent stuff.

Batman: Legends of the Dark Knight 38 (October 1992)

Batman: Legends of the Dark Knight #38Kevin O’Neill doing Batman is already a thing on its own, but O’Neill doing a “realistic” Bat-Mite story. Writer Alan Grant is perfect for the material–a criminal recounts his crime to Batman, this time explaining how he wasn’t hallucinating on peyote, but he was actually attacked and then somewhat befriended by an inter-dimensional elf in a Batman costume.

There’s constant drug use from the narrator so it’s never exactly believable, but there’s so much muted enthusiasm in the way Grant presents the story, the reader wants it to be real. More than just real, the reader wants Batman to discover Bat-Mite, even though they have two very separate storylines.

Grant opens the comic with a humorous tag–“this is not an imaginary story”–it’s just the ramblings of someone whose brain has been destroyed by hallucinogens. It’s really strong work from Grant–the art is outstanding and all, but Grant finds the right angle to tell the story. He plays with the Batman mythos without having to address Batman the character at all. This story belongs to the icon, not a man.

And the dimension of elves dressed up as DC superheroes fighting–with the O’Neill artwork (not to mention it being early nineties DC superheroes)–is just wonderful.

Excellent stuff.

CREDITS

Legend of the Dark Mite; writer, Alan Grant; artist, Kevin O’Neill; colorist, Olyoptics; letterer, John Workman; editors, Bill Kaplan and Archie Goodwin; publisher, DC Comics.

2000 AD 24 (6 August 1977)

144914A not bad issue.

Invasion doesn’t have the best script, but Carlos Pino’s art is really good. Finley-Day’s definitely not writing for the deep thinker–the evil Volgs have these expensive missiles for hitting one target (one human target) a piece. Dumb but fine.

Heroes is mean-spirited but at least about the Aeroball game.

Belardinelli does an awful job on M.A.C.H. 1. Real bad. Roy Preston’s script is more adventure oriented than espionage, which does work better.

Then there’s Kevin O’Neill doing a story about a kid meeting Tharg, the editor of 2000 A.D., and being a little brainwashed into buying more comics. Cool art. The story’s not the point, but the writing’s fine too.

Cruddy art from Arancio on Shako ruins it. The strange Ratched-like nurse flops, but the writers are at least trying.

And then Dredd has a decent case; Malcolm Shaw’s writing is good.

CREDITS

Invasion, Hadrian’s Wall; writer, Gerry Finley-Day; artist, Carlos Pino; letterer, Jack Potter. Harlem Heroes, Part Twenty-four; writer, Tom Tully; artist and letterer, Dave Gibbons. M.A.C.H. 1, King Karat; writer, Roy Preston; artist, Massimo Belardinelli; letterer, Tony Jacob. Tharg the Mighty, Tharg and the Intruder; writer and artist, Kevin O’Neill; letterer, Peter Knight. Shako, Part Five; writers, Pat Mills and John Wagner; artist, Arancio; letterer, Jack Potter. Judge Dredd, The Wreath Murders; writer, Malcolm Shaw; artist, Mike McMahon; letterer, John Aldrich. Editor, Kelvin Gosnell; publisher, IPC.