It’s another concept issue from Fraction and Aja. This time Clint is deaf and Barney has to start talking to him. It’s not a particularly ambitious concept issue as it turns out, since Clint and his deafness–and the sign language dialogue–is only half the issue. The other half is Fraction setting up the next encounter with the bros and Barney complaining about Clint.
It’s all an inspiring story about Clint opening up and asking for help, except it’s really easy and Fraction goes so far as to apparently use it to jump start the resolution to the entire series. The finale has him finally calling on the Avengers for help, which is something he reasonably could have done fifteen issues before. Stubbornness isn’t a good excuse for perpetuating a periodical.
Aja’s art is creative and awesome. It kind of makes the comic worth it, but with not entirely.
C+
CREDITS
The Stuff What Don’t Get Spoke; writer, Matt Fraction; artist, David Aja; colorist, Matt Hollingsworth; letterers, Chris Eliopoulos and Aja; editors, Devin Lewis and Sana Amanat; publisher, Marvel Comics.


ses its single saving grace; outside muted, hostile condescension, Ellis isn’t bringing anything to it.
While the issue is dedicated to Brian Jacques (of the Redwall series), Santos spends more of his time in homage to M.C. Escher. Mice in mazes and Escher–it’s fabulous. But Santos’s art isn’t just great for that playful and intricate composition, it’s everything this issue. He’s been building up with Midwinter and here he just lets loose.
Given all the series’s problems as of late, I didn’t expect Brubaker to finish Fatale well. I knew it’d be problematic, but I hoped he’d go for satisfying at least.
Conway and Broderick do exceedingly well on the action part of the issue. The first half has Firestorm having to get free from Multiplex and then fight him and Enforcer. It’s a great action scene, both in terms of pacing and art. It really seems like Broderick is going to turn in an excellent issue.
Day Men is on its fourth issue. About a year after its first issue. No one’s going to tell Brian Stelfreeze to hurry up and try to do a monthly and it seems the writers know the score on that one, because they still haven’t gotten over establishing the ground situation.
Marvel really let James Stokoe do an Avengers comic? He sets it in 2063–a hundred years from the first Avengers comic (identical to the thing Paul Pope did with Batman: Year 100 but who’s counting)–and sets this team of Rogue (immortal thanks to Wolverine somehow), Beta Ray Bill (immortal because he’s a god) and Dr. Strange (immortal through incarnation) on an adventure. Well, some of it is just them going to check up on Tony Stark, who’s brain is now in a giant Iron Man building.
Glass is having some real problems with cliffhangers in Midwinter, if this second issue is any indication. After not just going through the main plot, but also introducing the supporting cast back from the previous volume, Glass quarantines these first two issues (for protagonists Cassius and Karic, anyway). He’s moved the players from point A to point B and now he’s ready to get started again.
Deep Gravity is missing something rather important–a hook. It’s a sci-fi series about people working on a different planet, mining its resources and bringing them back to Earth. The explanations all sound scientific, but it doesn’t seem to actually be scientific, so the hook isn’t it being “hard science” sci-fi.
Until the silly eighties toys show up at the end–the villain rides around in absurd tank–it’s a decent enough issue. Well, the villain–Enforcer (Conway remembering his old Spider-Man days perhaps)–is lame, but some of it might be the art. Broderick starts the issue strong and then loses his grip by halfway through. This time it’s worse than bad faces, it’s goofy bodies and so on.
Low is a gorgeous comic. Greg Tocchini doing sci-fi. It’s just gorgeous, especially the double page spreads.
Not only is Janice Rand back, she kicks butt.

Besides the cliffhanger, which is too manipulative, A Midwinter Night’s Dream is off to a great start. Glass has a lot of territory to cover just getting the story going–there’s lengthy expository narration at the beginning, along with some fantastic art by Santos. For the flashbacks, Santos only gets a few panels to make his point and he does every time.
Firestorm is turning into a were-hyena and his plan is to go to Africa to find the cure. Why doesn’t he call the Justice League and have the many scientist super heroes help him? Because Conway wants to do a story about corrupt African nations? Because DC was docks writers pay if they used too many guest stars? Some third option?
Star Spangled War Stories. G.I. Zombie. Neither of those titles suggest the comic is going to open in the present day, set in Louisiana, but writers Jimmy Palmiotti and Justin Gray don’t do anything predictable in this first issue. Not the first twist, not G.I. Zombie, not the cliffhanger. Not the zombie scene.

Scoli and Barber’s madness continues and amplifies. What I love is how they put in some sense of a narrative–there’s a subplot involving Snake Eyes and what he’s been doing since he left G.I. Joe, not to mention how the Joes’ plan doesn’t get revealed until it’s already underway via flashback. Because the rest of the comic is a madhouse–Scoli gives the big non-action story scenes small scale panels to save room for more action. The result is big dramatic moments in small panels.
As a zero issue introducing the new Mice Templar volume, this issue isn’t effective. There are some really effective things about it–Bryan J.L. Glass and Victor Santos retell the finale of the previous volume from a different perspective and Santos gets in some wonderful pages–but the comic itself is too slight.
Transformers vs. G.I. Joe is not serious. It is not a realistic examination of an elite international military organization battling sentient robotic beings from another star.



Broderick and Rodriguez continue to have problems with Ronnie’s civilian adventures. For whatever reason, they’re fine with Martin and his supporting cast, it’s just the teenagers who have awkward, flat expressions.







I remember when the Amy Racecar issues of Stray Bullets were wildly imaginative, wonderfully constructed black comedy. This issue, the first Killers issue to bring Amy back… is none of those things. Instead, it’s Lapham doing the “Amy Racecar as painfully obvious analog to Virginia’s life” approach.
Was someone out there desperate for a really bad team-up of all the doctors from “Star Trek” shows? The only regular medical officer the writers don’t include is the new continuity McCoy, which is just as well–the issue is heavy on McCoy anyway.
It’s a mess of an issue. Conway makes the Hyena’s return a really complicated story with curses and multiple were-hyenas–including Firestorm turning into one too. But there’s also Professor Stein’s ex-wife, who Conway avoids really defining and just makes her ominous instead. Ronnie’s tired at school, which turns out to be okay with his basketball coach–even though it shouldn’t be–and then there’s some nonsense with his girlfriend changing her hairstyle.
Nitz is wrapping everything together rather nicely, but then he goes a little overboard. He explains the plan in detail only to throw a significant wrench in it. That wrench is another ghost possessing protagonist John; presumably this act of vengeance will make things difficult for the A plot.