• The Fury of Firestorm, The Nuclear Man #20Conway gets through most of the issue before the problem becomes clear–he doesn’t have much of a story. He hints at future stories, with Ronnie having girlfriend troubles, Lorraine Reilly (Firehawk has joined the series as a regular) having family issues, Martin’s ex-wife stalking him again and so on and so forth, but there’s nothing going on here.

    Oh, wait, Killer Frost escapes from prison. It’s a lengthy escape sequence and relatively well-done, but it’s just a prison break. Maybe if the character weren’t so shallow–and the way Conway writes her monologues about being rejected by men so painful–it’d go over better.

    Conway’s definitely trying with his regular cast and now even developing Firestorm separate from Ronnie and Martin, and there’s Kayanan’s pencils. Firestorm has never looked better. Kayanan handles everything–locations, civilians, superheroes–beautifully. Kayanan is even able to make Killer Frost a welcome guest star, he illustrates her so well.

    B 

    CREDITS

    Frost Bite!; writer, Gerry Conway; penciller, Rafael Kayanan; inker, Rodin Rodriguez; colorist, Carl Gafford; letterer, Adam Kubert; editors, Nicola Cuti and Conway; publisher, DC Comics.

  • Flash Gordon 4 (July 2014)

    Flash Gordon #4The cynic in me assumes the Phantom’s one panel appearance in a flashback to Flash fighting off the invaders from Mongo on Earth is so Dynamite can do a team-up limited series some time down the road. The reader in me hopes they do it and get Parker to write it.

    Parker’s plotting on Flash is a little stunted; the story has been told–quite famously–many times and anticipated of what Parker and Shaner do in their revision plays into how the comic reads. But this issue, with Parker developing Dale as she does exposition, really shows the series’s strengths. Underneath all the flash (sorry), Parker is taking it seriously.

    He’s just enjoying himself while he does it.

    There’s a good little scene for Zarkov this issue and a great one for Ming. It moves fast, but not too fast to enjoy Shaner’s art.

    Flash is working out.

    B+ 

    CREDITS

    Tell the Legend; writer, Jeff Parker; artist, Evan Shaner; colorist, Jordie Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.

  • Busses Roar (1942, D. Ross Lederman)

    Busses Roar is a slight propaganda film. It doesn’t fully commit to any of its subplots, not even the patriotism. With the exception of the establishing the villainous Japanese, German and the gangster at the opening and the flag-waving speech at the end, it’s not too heavy on it.

    Most of the film’s almost an hour runtime takes place in a bus terminal. The gangster (Rex Williams, who isn’t any good, but isn’t as bad as the film’s worst) has to take a bus to deliver a bomb to some oil fields. There’s the whole range of bus passengers to put in danger, but the actual bus in crisis sequence is hurried. Director Lederman does a lot better establishing all the characters.

    Most of that action is Julie Bishop trying to get someone to buy her a ticket. Her character is the smartest part of George Bilson and Anthony Coldeway’s script, just because they can introduce so many supporting cast members through her storyline.

    Ignoring its overtly bigoted elements, the film has some decent performances and moments. For example, the storyline with newlyweds Harry Lewis and Elisabeth Fraser isn’t bad at all.

    The most hilariously awful performance is probably Peter Whitney as the German spy.

    Richard Travis gets top-billing–and is Bishop’s eventual love interest–and he manages to be both weak as a leading man, but somewhat likable.

    Unfortunately the big action finale is ineptly and cheaply executed; the bus depot scenes look perfectly good.

    Roar it doesn’t. More like gurgle.

  • Lazarus (2013) #10

    Lazarus  10

    It's a torture issue. Sure, it's a torture issue where the guy getting tortured is an odious previous villain in Lazarus, but it's still a torture issue.

    What's most surprising about it is Lark sticking on the art for what's essentially a done-in-one fill-in type issue. The rogue son of the main family goes off to another family–who are based in New York City, which gives Lark a chance to do something like Escape from New York for a bit and it's awesome–and it's his bad time trying to defect.

    Rucka uses the issue to establish how the world works outside the family he's used to dealing with and to setup either the next story arc or the next few story arcs.

    The issue moves a little too fast, but the Lark New York scenes make up for it in art, and the resolution is a decent surprise.

    It's fine.

  • The Mice Templar Volume III: A Midwinter Night’s Dream 8 (March 2012)

    The Mice Templar Volume III: A Midwinter Night's Dream #8It's one heck of a finish for the volume. Oeming's back for some of the dream sequences, with Glass finally getting around to explaining what's been going on with Karic. Sort of.

    The issue's Karic's battle with the evil druids on a psychic plane. Glass doesn't over explain and he doesn't have to–Templar's sort of biblical in terms of the reality of the mysticism. It's just there and Glass doesn't give the reader any chance at misinterpreting. Here, he doesn't have time to convince, he's got to get Karic through.

    It works beautifully because Glass is resolving the unsure young Karic with the now legendary warrior Karic, which has been one of the series's big transitions through the volumes. Glass handles it subtly too.

    Some of the issue's events are predictable and it's sort of the ultimate in bridging issues (and series), but it's successful.

    Templar's an epic poem now.

    A 

    CREDITS

    The Dream of a Midwinter’s Night; writer, Bryan J.L. Glass; artists, Victor Santos and Michael Avon Oeming; colorists, Veronica Gandini, Serena Guerra and Oeming; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

  • The Fury of Firestorm, The Nuclear Man #19Gene Colan pencilling Firestorm (Rick Magyar inks).

    It's strange and utterly awesome, with Conway–this issue assisted by wife Carla–sending Ronnie and Martin on more of a detective outing than superhero action. They stumble upon a strange crime and investigate, having a very intense conversation about the nature of their adventuring as they do.

    The issue fits perfectly in with the series's current events–Ronnie's thinking about Firehawk, for example, and all the hard choices they have to make as Firestorm–but it feels like a step aside too. Like the Conways are looking at the series and reflecting on it through their protagonist.

    And the art from Colan and Magyar? It's gorgeous. Colan's composition captures the excitement of the superhero stuff, but also the hard realities of the world around Firestorm.

    It's a fantastic comic book. Whether it’s Colan’s or Carla Conway’s influence, it’s a lyrical superhero outing, which is rather ambitious.

    A 

    CREDITS

    Golden Boy!; writer, Gerry Conway; penciller, Gene Colan; inker, Rick Magyar; colorist, Carl Gafford; letterer, John Costanza; editors, Nicola Cuti and Conway; publisher, DC Comics.

  • Big Trouble in Little China 3 (August 2014)

    Big Trouble In Little China #3It’s a little too fast of a read–Powell tries to slow it down a bit with a flashback to one of Jack Burton’s wives, who all appear to be evil women who can brainwash him into terrible deeds–but it’s another excellent issue.

    Powell, Churilla and Carpenter (possibly) goof on the whole quest aspect of the story. It gets an explanation for the soft cliffhanger, but it’s a case of Jack Burton being the right guy in the right place at the right time, which might be the biggest difference between the movie and this comic. In the comic, his buffoonery actually gets things done.

    The jokes are good–in the case of the three bad chimps out to avenge themselves on the heroes, really good–and the art’s good.

    Big Trouble continues to be a silly, irreverent, excellent time. Its strengths more than compensate for the pacing issues.

    CREDITS

    Writers, John Carpenter and Eric Powell; artist, Brian Churilla; colorist, Michael Garland; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

  • The Mice Templar Volume III: A Midwinter Night’s Dream 7 (January 2012)

    The Mice Templar Volume III: A Midwinter Night's Dream #7Glass sets another few pieces into place for, presumably, the next volume. There simply isn’t enough time for him to get any of these plot threads resolved in the final issue of Midwinter Night’s Dream.

    There’s more treachery from Pilot the traitorous Templar (though so many rodents in Templar are traitorous it’s hard to disparage Pilot just for that character flaw) and there’s the little mice and the King’s former consort both getting involved with the rebel movement. So two and a half things going on, with Glass also throwing in the series’s first nice rat.

    But if Midwinter is a bridging series, this issue is a bridging issue in a bridging series. Nothing comes as a surprise (except the nice rat). It’s compelling because of the events, not because of the characters.

    Santos’s art is excellent throughout.

    It’s too much time on too little; it coasts on stockpiled goodwill.

    B- 

    CREDITS

    Snowblind; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

  • Bodies 1 (September 2014)

    Bodies #1Some time during the first part–of four–of Bodies, I realized it didn’t have much media exploitation potential. The gimmick is simple–a similarly mutilated body is found in London at different times in history (and the future) and the police investigate. Writer Si Spencer shows his hand as far as interest–with the present and the nineteenth century getting the most emphasis. Both these periods drive the narrative, with the future and the WWII eras sort of garnish.

    There are different artists for each period. Meghan Hetrick for the present, Dean Ormston for the 1800s, Tula Lotay for the future, Phil Winslade for the World War II. All the art is decent and appropriate for its period; Lotay is the least successful.

    Spencer tries to establish his characters quickly, but through flash not substance.

    It’s a competent comic, but there’s nothing compelling about the mystery or the characters.

    C 

    CREDITS

    Writer, Si Spencer; artists, Meghan Hetrick, Dean Ormston, Tula Lotay and Phil Winslade; colorist, Lee Loughridge; letterers, Dezi Sienty and Taylor Esposito; editors, Sara Miller and Shelly Bond; publisher, Vertigo.

  • Without Orders (1936, Lew Landers)

    Without Orders has enough story for a couple movies or at least one twice as long–it runs just over an hour. Instead, everything gets abbreviated. There's flight attendant Sally Eilers who has a sturdy fellow in pilot Robert Armstrong, but he's too concerned about helping her with her career and not enough with sweeping her off her feet. Her sister, Frances Sage, is a nightclub singer who gets wrapped up with Vinton Hayworth's sleaze ball stunt pilot, whose father (Charley Grapewin) owns Armstrong and Eilers' airline.

    Needless to say, things get complicated.

    For almost the first half of the film, there are these quick little scenes–Orders makes time for the melodrama, but not for anything around it. Ward Bond has a couple moments with personality and they're almost it for the film. It still works out nicely, thanks to the actors.

    Hayworth is great as the vain flier; he's simultaneously charming and odious and the script keeps any judgements at bay for a while. Similarly, the script does make Armstrong's sturdiness seem a little boring. Eilers does a lot better with the professional scenes than the romantic ones–Orders is a little bit too chaste, which probably cuts back on the possibilities for her role.

    Grapewin and Sage both provide good support.

    Where Orders really takes off (pardon the pun), is with the airplane in trouble sequences. Landers does a great job with the actors, sure, but Desmond Marquette's editing keeps everything taut.

    It's a little thin overall, but surprisingly successful.

  • The Fury of Firestorm, The Nuclear Man Annual 1 (November 1983)

    The Fury of Firestorm, The Nuclear Man Annual #1Strengths and weaknesses. This first Firestorm annual has a bunch of each. Oddly, Conway seems a lot more comfortable plotting out a double-size issue–maybe if all the issues had this much room, the series wouldn't be on such shaky ground. There's time for character development, not just for Ronnie and Martin, but also for Firestorm–the return of Firehawk at a key moment this issue is one of the highlights–but also for quiet moments. Conway finally has enough space.

    As for the weaknesses… well, Tokamak is still a terrible villain. But the billionaire going crazy storyline does let Conway finally develop Multiplex as a character. And the fight sequence set in Washington, D.C. at the landmarks is pretty cool.

    Rafael Kayanan joins the comic this issue and he does some excellent art. There's also some weak art–the epilogue with Ronnie and his dad looks atrocious, for instance.

    Still, it's mostly awesome.

    B+ 

    CREDITS

    All the Answers…; writer, Gerry Conway; pencillers, Rafael Kayanan and Rodin Rodriguez; inker, Rodriguez; colorist, Carl Gafford; letterer, Adam Kubert; editors, Nicola Cuti and Conway; publisher, DC Comics.

  • Robocop 2 (August 2014)

    Robocop #2Robocop continues to have problems, but this issue they're different ones. For instance, Magno's art isn't as detailed. He's concentrating on foreground figures and letting the backgrounds go loose (with a handful of splash page exceptions). And his figures get flatter as the issue progresses.

    But Williamson is doing better with Robocop and Lewis. Most of Robo's scenes are action ones to further the plot–Detroit is banning guns and the cops are out collecting, so it's a lot of quick scenes of Robocop in action. Good stuff. As for character development, it comes later and Williamson only teases this issue. His Robocop is going to be complicated; his promise seems sincere enough to allow for a delay.

    The problem's the villains. He's got a crime boss masquerading as a community leader and then some out of town bad guys coming in. They're so peculiar they're distracting.

    Like I said… problems.

    B 

    CREDITS

    Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

  • The Mice Templar Volume III: A Midwinter Night’s Dream 6 (December 2011)

    The Mice Templar Volume III: A Midwinter Night's Dream #6It's an all action issue. Glass does spend some time setting up the lengthy action sequence with a rat commander out to redeem his lost pride (during the previous volume), but not a lot. It's all distinct, because Glass is showing more of the rat culture than he's shown before–and hinting at one aspect of Templar culture never before discussed (the mice abandoning their elderly when moving camps).

    Then the rats get to the Templar camp where Cassius is caring for comatose Karic and the action starts. It's vicious and lyrical, with Cassius dispatching the rats either directly or through traps. The traps often lead to more intense violence than just the sword fighting.

    During the battle, Glass has Cassius narrating–some of it has to do with the battle, but a lot is self-reflection. Glass and Santos are ambitious with their concept.

    The ending double twist subtly deepens the issue.

    B+ 

    CREDITS

    Solitaire; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

  • Winterworld 2 (July 2014)

    Winterworld #2Just like last issue, Dixon is writing Winterworld for the artist, in this case Butch Guice. Unlike last issue, Dixon doesn't give Guice much to do this issue.

    There's a little bit of action, large and small scale–though the small scale is just the bad guy murdering some cannibal scavengers so it's not like it's interesting to see–and there's a lot of scenery. Dixon gives the comic a deliberate, slow pace. The protagonists have their quiet little scenes together, full of expression (thanks to Guice) and a lot of inferred importance.

    But Dixon's approach keeps the narrative from being compelling. At the end of this issue, he's putting the teenage girl in danger. Why? Because she's a teenage girl and there's lots of danger for them in a post-apocalyptic frozen wasteland. He just hasn't made her a person yet, so he's threatening a caricature.

    Great art aside, Winterworld's in trouble.

    B- 

    CREDITS

    Writer, Chuck Dixon; artist, Butch Guice; colorist, Diego Rodriguez; letterer, Robbie Robbins; editor, David Hedgecock; publisher, IDW Publishing.

  • The Fury of Firestorm, The Nuclear Man #18Tuska takes over all the pencilling this issue, for better or worse. Usually worse, though at least he’s consistent between his superhero art and his civilian art. He’s also got some really silly stuff to draw, like Tokamak, the Human Reactor. Tokamak is the big villain–an evil old rich guy with superpowers and a dumb metallic outfit. He flies around. It’s really goofy.

    Conway does imply he’s going to work on character development, with Martin starting an exercise regime (against his will) and Ronnie discovering some bad guys are out to get him (but not as Firestorm). Neither scene works particularly well. There’s just not enough time for Martin’s subplot and Tuska’s weak composition hurts Ronnie’s. Actually, Conway doesn’t give it enough space for Tuska to do more.

    The final fight doesn’t work because of the silly costume design and Tuska’s mediocrity at action. It’s a very problematic issue.

    C+ 

    CREDITS

    Squeeze Play!; writer, Gerry Conway; penciller, George Tuska; inker, Rodin Rodriguez; colorist, Carl Gafford; letterer, Adam Kubert; editors, Nicola Cuti and Conway; publisher, DC Comics.

  • C.O.W.L. 3 (July 2014)

    C.O.W.L. #3There’s a lot going on this issue; Higgins and Siegel move between two big plots–the super-powered guys going up against a common gangster (which is against union rules) and then the boss negotiating the new contract with the city–while there are a couple little things going on.

    The first little thing ties into the gangster storyline. The female superhero is feeling discounted because of her gender and an unlikely colleague shows up and gives her the chance to work outside the norm. It’s a great little arc because there’s so much Higgins and Siegel get to comment on.

    Excellent Reis art–throughout, not just on this storyline–is essential to the issue’s success.

    Then there’s a little continuation on one of the previous issue’s soft cliffhangers. It’s an interesting continuation because Higgins and Siegel promote it to the issue’s principal cliffhanger, all very quietly.

    C.O.W.L. is showing some definite improvement this issue.

    CREDITS

    Principles of Power, Chapter Three: Perception; writers, Kyle Higgins and Alec Siegel; artist, Rod Reis; letterer, Troy Peteri; editor, Andy Schmidt; publisher, Image Comics.

  • The Mice Templar Volume III: A Midwinter Night’s Dream 5 (September 2011)

    The Mice Templar Volume III: A Midwinter Night's Dream #5Glass is even more expansive in terms of subplots this issue. There’s more with Pilot training his new protege, there’s the whole movement of Templars believing in Karic’s holy status (for lack of a better description), there’s how that movement is playing out in the capital and how the rats and weasels are getting on without the king. There’s even stuff with the Templar priests and a possible insurrection in their future.

    It’s both a busy issue and not. Santos occasionally gets to do a huge, graphically violent page or two; these pages cause a shock and a reset. They relieve the narrative tension just long enough for the reader to process the next big plot point.

    In many ways, Glass is just doing the most grandiose bridging issue he can conceive. If it ever doesn’t seem big enough, he adds more to it.

    The result’s overwhelming while still compelling.

    B 

    CREDITS

    A Legend Begins; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

  • Ordinary 3 (August 2014)

    Ordinary #3After reading the first issue of Ordinary, I was worried somehow Williams would cop out in the finish. Actually, I thought he would cop out in the second issue. Instead, he cops out in the finale of the series. It’s not a one hundred percent cop out, but it’s in the high eighties. Williams gets a high B in coping out.

    The comic starts just fine, however, which makes it all the more irritating. Regular guy Michael is still saving his kid, there are some fantastic visuals and some very humorous play off them in Williams’s plotting. It’s going just fine. Until the governments show up to fight over Michael and D’Israeli starts checking out as far as detail.

    His composition is weak too. He has too many characters to track and so he just rushes through. The comic might survive it, if it just weren’t for Williams’s writing deficiencies.

    C 

    CREDITS

    Writer, Rob Williams; artist, D’Israeli; editor, Steve White; publisher, Titan Comics.

  • Clean and Sober (1988, Glenn Gordon Caron)

    In hindsight, as the film settles during its final scene, it becomes clear a lot of Clean and Sober is obvious. Director Caron and writer Tod Carroll withhold a few pieces of information until that final scene, which do inform a little more, but the obviousness isn’t actually a problem. Protagonist Michael Keaton’s motivations do not have to be mysterious or singular, because he’s neither.

    The film tracks Keaton’s drug addled real estate salesman through rehab and his time immediately following it. Caron and cinematographer Jan Kiesser portray the rehab clinic as drab and weathered, in contrast to Keaton’s home and office, which are sterile. The second half of the film feels either like a lengthy epilogue or the first half is just a lengthy prologue. Probably the former, since Carroll’s script forgets a lot of outstanding plot threads.

    Caron’s direction matches the forgetful nature of the script; he never picks one style or another, sometimes using comedic techniques and pacing for dramatic scenes and vice versa. While the incomplete narrative plays towards realism, Caron fails to acknowledge it or embrace it.

    But none of Clean and Sober would work if not for Keaton, who gives a singular performance. Every scene has something phenomenal from him.

    The supporting cast is excellent. Kathy Bates, M. Emmet Walsh, Morgan Freeman, Luca Bercovici; all great.

    Gabriel Yared’s minimalist but sympathetic score is essential.

    Clean and Sober has its problems, but it’s a significant success. Keaton is mesmerizing; Caron builds the film around him.

    3.5/4★★★½

    CREDITS

    Directed by Glenn Gordon Caron; written by Tod Carroll; director of photography, Jan Kiesser; edited by Richard Chew; music by Gabriel Yared; production designer, Joel Schiller; produced by Deborah Blum and Tony Ganz; released by Warner Bros.

    Starring Michael Keaton (Daryl Poynter), Kathy Baker (Charlie Standers), Morgan Freeman (Craig), Luca Bercovici (Lenny), Brian Benben (Martin Laux), Tate Donovan (Donald Towle), Claudia Christian (Iris) and M. Emmet Walsh (Richard Dirks).


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  • Bill & Ted’s Excellent Adventure (1989, Stephen Herek)

    About halfway through Bill & Ted’s Excellent Adventure, the film becomes truly excellent. Dimwitted metal heads Alex Winter and Keanu Reeves have successfully brought historical figures to the present and loosed them on the modern world–the mall. That sequence of the film, along with Terry Camilleri’s Napoleon at a water park, is when the film fully delivers on its titular promise.

    Until that point, it gets by on some amusing dialogue, George Carlin’s glorified cameo and Reeves’s performance. He brings a warmness and likability to his stupidity; in contrast, Winter is almost standoffish in his own performance. He seems to take it very seriously, whereas no one else working on the film takes anything seriously. It would probably hurt if it weren’t for that witty script and Reeves being around to save scenes.

    The first half of the film, with the time travel setup and Reeves and Winter capturing the historical figures, is okay but buffoonish. It’s not until the modern day–with its absurd handling of time travel logic–where the film’s a consistent success. It would help if Hal Landon Jr. and Bernie Casey were a little better too; Casey seems disinterested in his role, while Landon’s just bad as Reeves’s jerk dad.

    As for the supporting cast–Camilleri is the standout. He’s phenomenal. Robert V. Barron does well as Abraham Lincoln, as does Jane Wiedlin as Joan of Arc. Dan Shor gets lots of screen time, but almost nothing to do.

    It takes a while, but Adventure definitely works out.

  • The Fury of Firestorm, The Nuclear Man #17As many problems as Broderick has been having on the art lately, it’s nothing compared to George Tuska, who does the first half of the issue. Maybe it’s Rodriguez’s who’s lazy because there’s no excuse for Tuska’s part of the issue. Inept is the word for it.

    The issue, however, is something of a return to form for Conway. Terrible art and all, it has great plotting and action. There’s the human stuff with Ronnie and his family problems, which sends him off as Firestorm to mull it over with Martin. Unfortunately, the bad guys have turned one of Firestorm’s love interests into Firehawk, sort of a female version.

    There’s a really well-paced fight sequence, something Broderick and Rodriguez should have nailed, but don’t. Conway’s progression of the scene–with Firestorm saving civilians and finally having enough and overreacting to get the job done–it’s wonderful comics writing.

    Shame about the art.

    B 

    CREDITS

    On Wings of Fire!; writer, Gerry Conway; pencillers, Pat Broderick and George Tuska; inker, Rodin Rodriguez; colorist, Carl Gafford; letterer, Adam Kubert; editors, Nicola Cuti and Conway; publisher, DC Comics.

  • Five Weapons 10 (July 2014)

    Five Weapons #10Way to go out on a bummer… the issue ends with Robinson informing the reader he or she has just read a truncated, rushed ending to the comic (instead of it going to issue fifteen).

    There’s clearly something off about the issue–it’s too rushed, with the leaders of the Five Weapons clubs fighting these five psionics who want to take of the school. Luckily Enrique is there to save the day; Robinson hints a little at how he would have done it in the full narrative, not the shortened one, but there’s still enough charm to get it through.

    Actually, a regular issue and an incompetent feeling might have been a better way to go, because this issue of Five Weapons loses a lot of the texture. Robinson doesn’t get to do his standard plotting and the comic just feels weird.

    Though Joon the Loon has an amazing fight scene.

    B- 

    CREDITS

    Tyler’s Revenge, Part Five; writer, artist and letterer, Jimmie Robinson; colorist, Paul Little; editor, Laura Tavishati; publisher, Image Comics.

  • KISS Meets the Phantom of the Park (1978, Gordon Hessler), the theatrical version

    What’s there to say about KISS Meets the Phantom of the Park? It moves pretty fast. Wait, I didn’t specify nice things to say about the movie. Oops.

    There’s a lot of bad things to talk about. The easiest targets are KISS, who frequently seem lost–supposedly they got fed their lines immediately before shooting–but also vaguely uncomfortable. Especially Gene Simmons, who has a very painful-looking gait. Paul Stanley probably gives the best performance of the band members; he’s still awful, but doesn’t swagger as much as the others.

    Once it’s clear the band doesn’t show up immediately, which is too bad because it never feels like “Scooby Doo” and KISS as Scooby Doo would be a lot better, the story plays out rather predictably. Deborah Ryan loses track of boyfriend Terry Lester, who works for mentally unstable amusement park designer Anthony Zerbe. Zerbe’s awful as the Phantom of the Amusement Park, but he’s still leagues ahead of the rest of the cast. Ryan’s risible. Lester might be much better, actually–he spends half the movie as a zombie, which doesn’t require a lot. Carmine Caridi is real bad as the amusement park boss.

    But, like I said, Phantom of the Park does move fairly well. There are a few somewhat effective montages with the music (it’s all KISS, obviously) and they usually last the entire song.

    Phantom of the Park never manages to be distinctively bad, however. It’s just a crappy TV movie with KISS. It doesn’t have a single surprise.

    0/4ⓏⒺⓇⓄ

    CREDITS

    Directed by Gordon Hessler; written by Jan Michael Sherman and Don Buday; director of photography, Robert Caramico; edited by Peter E. Berger; music by Hoyt Curtin; production designer, James Hulsey; produced by Terry Morse Jr.; aired by the National Broadcasting Company.

    Starring Peter Criss (Cat Man), Ace Frehley (Space Ace), Gene Simmons (The Demon), Paul Stanley (Star Child), Anthony Zerbe (Abner Devereaux), Carmine Caridi (Calvin Richards), Deborah Ryan (Melissa), John Dennis Johnston (Chopper), John Lisbon Wood (Slime), Lisa Jane Persky (Dirty Dee) and Terry Lester (Sam).


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    THIS FILM IS ALSO DISCUSSED ON BASP | KISS MEETS THE PHANTOM OF THE PARK (1978) / DETROIT ROCK CITY (1999).

  • Detroit Rock City (1999, Adam Rifkin)

    Detroit Rock City is going to be difficult to talk about. It’s painfully unfunny, yet fully embraces the idea it’s the complete opposite. Maybe director Rifkin really thinks his weak seventies pop culture references, his sight gags, and his terrible cast are funny. Or maybe he’s just good at hiding any awareness of the film’s stupidity and obviousness.

    Carl V. Dupré’s script seems to be for an audience who only knows about the seventies through television reruns and movies, but also for diehard KISS fans. There’s no establishing of the KISS theme; if you aren’t a fanatic, you’re probably missing something. It’s too bad, because the thorough (if bad) opening titles utilizes seventies news and pop culture and it sure seems like KISS could be a zeitgeist worth exploring.

    Maybe if the actors were better. Of Giuseppe Andrews, James DeBello, Edward Furlong and Sam Huntington, it’s a constant race to see who’s worse. Andrews is real bad and obviously trying. DeBello’s real bad and not trying–he gets all the “funny stoner” lines and butchers each one. Furlong looks stoned and bored; it should have been part of his character. Huntington’s awful but somewhat less annoying than Andrews, who’s desperately trying to play a bad boy.

    And Lin Shaye’s evil Christian mom? So bad. So’s Natasha Lyonne.

    Maybe the only distinct thing in Rock City is how much it likes rampant bigotry and misogyny. Rifkin identifies them in seventies pop culture artifacts… and then the film embraces them.

    Icky bad stuff.

  • Flight (2012, Robert Zemeckis)

    There are so many easy targets in Flight. Not really the acting, even though a lot of the supporting cast is phoning it in. They’re good actors–Don Cheadle, John Goodman (doing a riff on Big Lebowski)–and they’re capable at phoning it in.

    It’d be impossible for them to do anything else, however, given director Zemeckis. I don’t think I’ve ever seen a feature film where the famous songs playing in the background always directly inform the action. It’s either incredibly condescending to the audience or it’s just supposed to be the most obvious movie ever made.

    Occasionally, because the acting from Denzel Washington and Kelly Reilly is so good, I thought there might be a chance it was all a ruse and Zemeckis and writer John Gatins were lulling the audience into a false sense of security. Flight isn’t about a happy ending, it’s about Denzel Washington, movie star and good guy, playing a fundamentally decent human being who has a lot of problems. But he can overcome those problems… because he’s Denzel Washington, good guy.

    The film savors each moment of Washington’s failed attempts at redemption, every time he goes lower into the depths–it’s telling Flight skips ahead during what would have been its most difficult section dramatically.

    Ignoring the trite foreshadowing, the manipulative writing, the general cheapness of the film overall, Flight is incredibly watchable. Both for Washington’s performance and, sure, to bemusedly regard Zemeckis’s vapid pseudo-sincerity. It takes major hits in the third act before going down.

    0/4ⓏⒺⓇⓄ

    CREDITS

    Directed by Robert Zemeckis; written by John Gatins; director of photography, Don Burgess; edited by Jeremiah O’Driscoll; music by Alan Silvestri; production designer, Nelson Coates; produced by Walter F. Parkes, Laurie MacDonald, Jack Rapke, Steve Starkey and Zemeckis; released by Paramount Pictures.

    Starring Denzel Washington (Whip Whitaker), Don Cheadle (Hugh Lang), Kelly Reilly (Nicole), John Goodman (Harling Mays), Bruce Greenwood (Charlie Anderson), Brian Geraghty (Ken Evans), Tamara Tunie (Margaret Thomason), Nadine Velazquez (Katerina Marquez), Peter Gerety (Avington Carr), Garcelle Beauvais (Deana) and Melissa Leo (Ellen Block).


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  • Patriot Games (1992, Phillip Noyce)

    Patriot Games has a mess of a plot. After introducing Harrison Ford as the lead, it veers into this period where not only does Sean Bean–as Ford's nemesis–get more screen time, but also everyone in Bean's IRA off-shoot plot. It might work if fellow group members Patrick Bergin and Polly Walker had better written roles and gave better performances. Bean too is problematic, but he barely has any lines; he just sits around looking sullen, putting him ahead of Bergin and Walker.

    Somewhat simultaneously, the script repeatedly puts Ford's wife (Anne Archer) and daughter (Thora Birch) in harm's way. Screenwriters W. Peter Iliff and Donald Stewart don't seem to understand they can only cry wolf so often, especially after laying on the fun family stuff. And Ford, Archer and Birch are a fun movie family, no doubt. The movie could probably even get away with more of it.

    The film really gets started in the second hour, with Ford trying to catch Bean after spending forty minutes not wanting to return to the CIA to do that very thing. The procedural scenes are lacking because there's no resolve behind them, they feel forced. The action sequences, however, are all outstanding because director Noyce does a phenomenal job directing this film. Great editing from William Hoy and Neil Travis too.

    There are some good supporting performances–Samuel L. Jackson, J.E. Freeman, Richard Harris–and Ford is outstanding. But some good acting and fine directing can't make up for the plotting; the plotting's atrocious.

    2/4★★

    CREDITS

    Directed by Phillip Noyce; screenplay by W. Peter Iliff and Donald Stewart, based on the novel by Tom Clancy; director of photography, Donald McAlpine; edited by William Hoy and Neil Travis; music by James Horner; production designer, Joseph C. Nemec III; produced by Mace Neufeld and Robert Rehme; released by Paramount Pictures.

    Starring Harrison Ford (Jack Ryan), Anne Archer (Cathy Ryan), Patrick Bergin (Kevin O’Donnell), Sean Bean (Sean Miller), Thora Birch (Sally Ryan), James Fox (Lord Holmes), Samuel L. Jackson (Robby), Polly Walker (Annette), J.E. Freeman (Marty Cantor), James Earl Jones (Admiral Greer) and Richard Harris (Paddy O’Neil).


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  • Hud (1963, Martin Ritt)

    Every once in a while in Hud, it seems like Paul Newman's eponymous lead character might do something selfless. Not redemptive or nice, but selfless. It's not the point of the film and not one of its promises–it's just visible how significant it would be for Brandon De Wilde, playing Newman's orphaned nephew.

    Hud fires on all cylinders. Director Ritt and cinematographer James Wong Howe compose a breathtakingly gorgeous film. It's hard to imagine the skies as having color; in Howe's black and white photography they are an infinite gray. It's a very small cast–Newman, De Wilde, Melvyn Douglas as the patriarch, Patricia Neal as the housekeeper who both Newman and De Wilde desire–and the black nights keep the cast claustrophobically close. Newman and Douglas's dysfunctional relationship can't be escaped, with De Wilde growing up in it and Neal the outside observer.

    The screenplay, from Irving Ravetch and Harriet Frank Jr., gives Douglas these wonderful monologues, full of sincerity and wisdom, while it gives Newman monologues of selfishness and cynicism. They're dueling ideologies and it becomes clearer and clearer as the film progresses they're in direct reaction to one another. It's a brilliant script.

    As for the cast, the last cylinder–except perhaps the sound design and Elmer Bernstein's score–all of actors are phenomenal. The film has a relatively short present action but De Wilde goes through a visible transition as things move along, whereas Newman and Douglas more reveal themselves as the film progresses.

    Hud is a singular motion picture.

    4/4★★★★

    CREDITS

    Directed by Martin Ritt; screenplay by Irving Ravetch and Harriet Frank Jr., based on the novel by Larry McMurtry; director of photography, James Wong Howe; edited by Frank Bracht; music by Elmer Bernstein; produced by Ravetch and Ritt; released by Paramount Pictures.

    Starring Paul Newman (Hud Bannon), Melvyn Douglas (Homer Bannon), Patricia Neal (Alma Brown), Whit Bissell (Mr. Burris) and Brandon De Wilde (Lonnie Bannon).


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  • The Mice Templar Volume III: A Midwinter Night's Dream #4Glass finds another unexpected direction for Midwinter–a much wider look at the world. He still checks in on familiar cast members, with Pilot’s return being simultaneously unwelcome and narratively strong. The reader knows the character to be villainous, yet one hopes for the sake of Pilot’s newest marks he’s changed.

    This issue marks the second without Cassius and Karic and Glass is still showing just how strong the series is on its own. He doesn’t need his protagonists; jumping from Pilot to Aquila to the Templar priesthood, Glass is able to move three subplots forward. Midwinter seems focused on establishing the series’s tapestry.

    The issue gives Santos the chance to do a lot of “widescreen” panels, like the rat army on the march. There’s a great action sequence involving a centipede as well, but Santos and Glass seem to be enhancing the visual scope of the comic.

    Ambitious stuff.

    B+ 

    CREDITS

    Three Blind Mice; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

  • Prophet 45 (July 2014)

    Prophet #45I can’t believe it… Prophet ends with a weak setup for the subsequent sequel series. I never would have guessed it, not even as the issue progressed and old John and new John started on their collision course.

    They don’t exactly collide, they team up, which is kind of worse, because Graham and Roy are now playing towards a imagined reader expectation. I say imagined because I don’t think any reader wanted them to flush all their creativity and ingenuity in plotting for something predictable. At this point, I don’t think I’d be surprised if the lizard girl ends up with the android.

    The pacing is all off on the issue, both narrative and visual. After a minuscule nod towards how they used to identify objects with footnotes, the action beings racing, then slowing to a full page spread, then racing towards the next.

    For Prophet, it’s a stunning flop.

    C+ 

    CREDITS

    Writers, Brandon Graham and Simon Roy; artists, Farel Dalrymple, Giannis Milonogiannis and Roy; colorists, Joseph Bergin III and Sandra Lanz; letterer, Ed Brisson; publisher, Image Comics.

  • The Fury of Firestorm, The Nuclear Man #16Conway tries for something new to the series–Ronnie and Martin interacting face to face when Martin’s in his Firestorm mode (when Professor Stein is the floating head advising Firestorm, it’s his subconscious, not his conscious)–but he’s also trying a mystery. Ronnie has forgotten something and Martin is trying to talk him into remembering.

    It’s an action-packed memory too, with Ronnie having a high school incident, Firestorm flying to Washington, D.C. and then back to New York and so on. There’s lots of activity as Conway tries to keep the reader guessing at what’s going on.

    The problem isn’t Conway or the confounding nature of the narrative. The issue features exceptionally weak art from Broderick and Rodriguez. It’s across the board–usually they keep it together for the superhero stuff, not here. Instead, everything is a problem. Broderick and Rodriguez can’t even draw an arm okay.

    The art problems blight everything else.

    B- 

    CREDITS

    Black-Out!; writer, Gerry Conway; pencillers, Pat Broderick and Rodin Rodriguez; inker, Rodriguez; colorist, Gene D’Angelo; letterer, Adam Kubert; editors, Nicola Cuti and Conway; publisher, DC Comics.