Something is a little off this issue. Gillen has maybe run out of establishing stuff to do and he’s getting underway with the actual story. This young woman investigating the gods and just happening to see some amazing stuff like a god-fight.
The fight, which is full of banter between the gods, is just filler. Gillen’s strengths on the comic clearly aren’t going to be the investigative scenes and this issue doesn’t have much besides those. Except the protagonist and her sidekick recapping what they know at the end. It doesn’t go over well either.
A lot of the problem is McKelvie. Most of the issue feels like someone trying to carefully mimic his style and even when it does feel like him… it feels very rushed. And without solid art, Wicked + Divine’s problems start to show. You start looking behind the curtain for the Wizard.
It’s too bad.
B-
CREDITS
Writer, Kieron Gillen; artist, Jamie McKelvie; colorist, Matthew Wilson; letterer, Clayton Cowles; editor, Chrissy Williams; publisher, Image Comics.



George Tuska seems an unlikely guest penciller for Firestorm. He makes the whole thing look like a New Gods comic. But it works. Between Tuska's action-based take on the characters and events and Conway's willingness to cut around through the story, it's an exceptional issue.





★★★
Alburquerque definitely does better on the art this issue. There’s not much action; there’s some running, when the landing party returns to the spaceship, and they don’t look good but there’s no other action.
Well, it’s far from the worst issue of Killers. It’s more with Virginia and her mostly lame boyfriend Eli; Lapham does very little to show why Eli’s any good as a boyfriend other than he’s usually sweet to Virginia.
It’s another messy issue from Cavalieri. Firestorm gets arrested–I can’t believe they didn’t go with it for the cover–and then gets beat up in jail. He’s recovering from the brainwashing, so there’s not a lot he does in the comic. Instead, the lame villains are back. There’s Mindboggler, who’s doing all the brainwashing–only she’s supposed to be slightly sympathetic because her evil boss (in a hooded robe) energizes her powers through torture.
If Grant Morrison needs help breaking the fourth wall–he does it poorly in this first issue of Multiversity–he should have asked John Byrne. But with the exception of Captain Carrot, Morrison’s references to other comics are all mocking and derisive.
It’s the first issue with a lot of action, both on Earth and in space. Alburquerque doesn’t do well with either. His figures in motion don’t work. He gets so rushed, people become squatter from one panel to the next. It’s unfortunate, especially because the awkwardness affects the pace of the comic.
Brisson sure does have a complicated situation setup. Not bad complicated, good complicated. The regular Sons members are still supporting cast and maybe even moreso with Brisson introducing the father of a guy who died in a meth lab. Either this new character is going to be a long-term player in the arc or short-term but the way Brisson is weaving the plot strands is phenomenal.
It’s Firestorm versus three really lame villains, one angry businesswoman and one angry high school classmate. I’m not sure what Cavalieri is trying to do–except further the problems with the series. Cavalieri doesn’t even bring Firehawk into the issue, which is odd since I thought they were trying to rescue her missing father the last issue, and she does provide an iota of character development.
The Fade Out is the story of a Hollywood screenwriter in the 1940s. Ed Brubaker writes the comic’s narration in really close third person. Between Brubaker–who has his fair share of writing predictable twists–and the protagonist–who would probably write even more of them–one of them should have noticed the utterly predictable nature of this issue.

Soule scores big with this issue. He's got a lot of political machinations going on with the President's story–a duplicitous subordinate and then an eerie Lady Macbeth vibe off the first lady–and Soule delivers on them. He doesn't build them up and make the reader wait, he takes care of it in this issue.

Two issues into a four issue limited series and I can't figure out why I'm supposed to be reading the comic. Barbiere's writing is–at best–mediocre. Not because there's anything particularly wrong with it, but because there's nothing particularly good about it. He's not just not doing anything original, he's not even trying to be imaginative. He's got his hook, he's running with it and he doesn't mind it being highly derivative.
And now it's Joey Cavalieri scripting from a Conway plot. The most visible change in the scripting is the personality Cavalieri gives Firestorm's two sides. Martin is dismissive of how Ronnie does things and Ronnie is irresponsible.
In Little Nemo: Return to Slumberland, writer Eric Shanower includes something very strange, something Winsor McCay never bothered with. A narrative. This series's Nemo isn't just a kid who has amazing dreams and wakes up when he falls on the ground, he's the kid chosen by Slumberland to be the princess's playmate.
Soule ups the intrigue this issue. Not so much out on the Clarke as they investigate the alien presence–though there is an ominous asteroid to explore–but on Earth. Soule concentrates on the political intrigue and it’s really effective.

Dredd: Underbelly is the comic book sequel to Dredd, the movie, which is based on Judge Dredd, the comic book. So why make a big deal out of a comic book, in this case Underbelly? Well, Judge Dredd wears his new movie outfit and the designs are based on the movie, not the comic. Writer Arthur Wyatt tries to tie the issue's story to the movie, but it's thin at best.
Paul Kupperberg fills in writing the last arc of the Black Bison and Silver Deer arc–which I affectionately call “the attack of the Native American super-terrorists.” Silver Deer proves so evil she even horrifies the Soviets with her behavior.
Oh, no, Asylum isn't over yet. I had thought this issue, which awkwardly ends with the heroes driving off into the sunset to hunt down Lucifer and his minions as they wreck havoc on the world of man, was the last one.
The guest writers continue with Geoff Johns. He has John Paul Leon on the art for a pseudo-eclectic story of a Tom Strong fan who has the power to reshape reality when he’s upset.
What a downer. Not because of the big reveal at the end, but because of how writer Joshua Hale Fialkov compares the mundanity to normal existence to purgatory. For a while, it seems like The Life After is just a gentle Matrix riff, with some often really good art from Gabo. The art's not always great, but it's always competent and the ambitious stuff makes up for the rest.
Not much happens this issue past cliffhanger resolution, the villains teaming up with the Soviets and Lorraine and her father doing their every issue recap of his career problems. In some ways, it’s impressive how little gets done but how well the Conways and Kayanan do the issue.
I love how static Shasteen draws all the faces. It looks like he's going through either publicity photos or maybe screen grabs and picking the ones he thinks are closest to the emotions the characters should be feeling.