Mamo (2021) #5

Mamo  5I’m hesitant to use the word “perfect” to describe a work. Mainly because perfect is very subjective. At a certain point in Mamo’s final chapter, I turned each page, holding my breath a little, waiting to see where creator Sas Milledge would take the book in its conclusion. But Milledge never hits those targets; she’s hitting different ones, better ones. I was hoping she’d find a way to give it a great ending, wheres Milledge was getting it to that great ending. So, in the sense it delivers—page by page—exactly what I wanted from it, Mamo doesn’t finish perfect.

It finishes perfect in a much better way than I ever imagined.

Despite the finale opening with an incredible action sequence—Jo and Orla spending last issue apart also makes more sense (again, it probably reads just right in the trade)—it’s all about character drama. The witchcraft is just an expression of all these buried, complicated feelings and bad memories. But the conclusion of Jo and Orla’s quest to properly bury Orla’s witch grandma is just the beginning; Milledge isn’t only telling that story. The action resolution changes the stakes for the characters, and Milledge sorts through it for the rest of the issue. The dynamic, visually thrilling action sequence is just an appetizer for the character drama.

Mamo’s a book about a lot, but it also does take place in a magical fantasy land, which figures into the resolution but never visually. Milledge focuses on Jo and on Jo and Orla, keeping it very grounded. The magic’s still out there kind of brewing, full of potential, but it’s not the point. The characters are the point, and Milledge does a phenomenal job with them. Perfect job. Down to the body language. Mamo #5 isn’t full of the swaying landscape—I kept wanting a double-page wide shot—instead, it’s full of breaths.

Outstanding work from Milledge. I can’t wait to read it again. I mean, I can because I want to give it time to settle, but, damn, Mamo is one hell of a comic. I know I’m going to miss Jo and Orla. Enough I hope Milledge does a sequel. Even a strong mediocre one. She’s created something special with Mamo and done so with exceptional skill.

It’s such a good book.

Mamo (2021) #4

Mamo  4While it’s the worst issue of Mamo, it’s still a great comic. Creator Sas Milledge just doesn’t seem to have enough story for it and stretches. Orla and Jo deal with last issue’s cliffhanger, with Orla abandoning Jo and the crow. Except the crow seemed to have already left the girls. Jo can’t go after Orla because Orla took her bike (Jo’s), so Jo heads home. On the way, the crow asks why she isn’t going to Orla because the story’s obviously not at home; it’s with Orla.

It’s a lot of talking—and it’s not disposable exposition either; between Orla’s monologuing and the crow’s monologuing, we start to get a clearer picture of how witchy inheritance works. Unfortunately, we don’t get any substantial information about Orla—except when we find out she and Mamo’s family problems might be less about witch stuff than we thought—just more delays. Presumably, until next issue. Jo asks some direct questions, and Orla brushes them off, but they can’t go unaddressed forever.

And not with Orla going home instead of going to the rest of the comic.

Milledge also takes a faster pace, which is good visually (just never serene like the previous issues) and probably reads better in the trade. Definitely reads better in the trade; you’d get the resolution instead of another cliffhanger. But the issue story doesn’t match that faster pace; it’s just the monologuing, whether it’s Orla telling Jo she’s not going to tell Jo what Jo wants to know, Orla telling her cat things, or the crow narrating about Orla to Jo over Orla’s panels.

The dialogue requires a startling amount of attention. On the one hand, Milledge trusts the heck out of the reader to get it all. On the other, it’s a lot for relatively little. Especially if next issue delivers all the explanations we’re not getting here.

The character development’s also on hold. Jo because she’s sidelined and letting the crow run her scenes, and Orla because we’re finding out just what was so wrong with Mamo’s child-rearing. It’s a very heavy reveal, though it also feels like Milledge has got the other shoe to drop next issue.

While technically a disappointment—again, it’s a good comic, just the worst Mamo, and I’m sure it’s fine in trade—it’s still a success.

Mamo (2021) #3

Mamo  3With each issue of Mamo, I consider starting by saying there’s no one like creator Sas Milledge in terms of visual pacing. At least for her character’s “performances.” Throughout the issue (and never concurrently), protagonists Orla and Jo have these reaction shots where Milledge has just paced it so perfectly their emotions come alive. Milledge’s other pacing devices are expert, but this particular one seems singular. It’s filmic in a way comics, even talking head comics, rarely attempt.

Or maybe the artists never manage to pull it off because there’s a history of how reaction shots work in comics, and Milledge eschews it for something different. More modern.

It also just could be because Mamo takes place in a tranquil, patient setting—even when there’s danger, it’s slow-moving (or gives the appearance of slow-moving because moths aren’t fast until you’re trying to save one from a cat)—but I think it’s Milledge. She’s cracked something with Mamo’s character development arc. It’s not just the pacing of conversations and story beats; it’s the actual plot details. We find out more about magic this issue, only not as much from witch Orla as ostensible non-witch Jo.

Though the opening touches on how magic works in Mamo, and Orla invited Jo into the proverbial fold last issue, it’s just not necessarily as initially exciting as it might seem, being a witch. The two travel continue traveling around town, fixing up the various problems resulting from previous town witch (and Orla’s grandmother) passing without having a succession plan in place. We meet Jo’s uncle and his sheep; they’re acting super-weird, but they’re also super cute because they’re sheep, and Milledge brings a lightness into the book even as Jo and Orla are actually dealing with witch bones and their magical power.

But Jo then reveals she might have a shortcut to finding the other sites—she’s been lifelong pals with the birds around town, who can talk because Mamo’s always got magic, not just when witches are involved (something Milledge gently implied last issue). It also means Jo’s had a much more fantastical life than Orla assumed, changing their relationship dynamic just as they make a big discovery for the cliffhanger.

From the first issue, it was clear Mamo was going to be outstanding, but Milledge is upping the ante every issue. It’s superior work.

Mamo (2021) #2

Mamo  2While reading the first issue, I didn’t realize Mamo issues were double-size. I just thought creator Sas Milledge had some preternatural sense of pacing; she does have it, but the issues are also double-sized. They don’t feel like two issues slapped together, either. Milledge fluidly paces the issue—starting with a cliffhanger resolution through a bunch of character development and reveals. There’s never a false step. It’s incredible. Mamo #2’s even better than the first one.

The opening cliffhanger resolution leads into witch Orla explaining to mortal Jo how her witch grandma wasn’t buried right (for a witch—or anyone, really), and it’s causing the disturbances around town. When they start investigating, it turns out Grandma wasn’t just doing the regular town witch stuff; she was also keeping the ordinary folk ignorant of the fae (the magical creatures) around them. So they didn’t just not know what to do when she died; they had no idea they had to do anything. And unless Orla (and Jo) fix it, magical nature will literally retake the town.

Plus, the mystery of grandma’s improper burial. And Milledge gradually reveals more of Orla’s backstory regarding her relationship with her grandma and why no one around town remembers her even though she keeps saying she grew up there. Milledge also puts in a lot of work on world-building, doing a genuinely exceptional job with it. Jo’s learning about the world around her, information she should’ve had, but Orla’s a somewhat standoff-ish teacher. Everything’s a surprise—grandma not being buried right, grandma not educating the town about the balance with the magical—not to mention having a sidekick.

Orla’s also learning from Jo, whose family welcomes her in—there’s a hilarious and heartwarming breakfast before they start their first day on mission together. There is a lot of excellent character development set against the seemingly tranquil but upset world. Milledge once again manages to make the pages convey the breeze and the sounds of the nature the characters find themselves in. It’s such gorgeous work.

We also meet some of the other townspeople, who, it turns out, know more than Jo (and less than Orla), which gives Milledge some mileage in the unintentionally unreliable narrator department. It’s exceptional work.

The issue’s a delightful, often immediately rewarding experience. And the soft cliffhanger—set in a flashback—is superbly executed.

I can’t wait to read more Mamo.

Mamo (2021) #1

Mamo1Creator Sas Milledge is masterful when it comes to introspection. Despite Mamo often being full of expository dialogue, it’s about the characters when they’re not talking, why they’re not talking, what they’re thinking about instead, and so on. Just like most of the book, it’s understated, thoughtful, and fantastic.

The issue begins with teenager Jo riding her bike out to the seaside cliffs to consult the town witch. It’s windy, and the trees are swaying, with Milledge preternaturally keeping Jo moving as well as the scenery, implying two things at once. Milledge employs various styles in the comic without ever changing the visual norms; the pacing is sublime.

Jo’s mom is cursed, and only the town witch can help. Jo finds the town witch hanging out with her cat, reading a book while lounging in her hatchback. Milledge does a fine job establishing the world—there’s magic (the magic people are called the Fae), towns are supposed to have witches, and normies are supposed to have basic magic education.

Except Jo doesn’t find the town witch, she finds Orla, who’s a few years older—old enough to have a hatchback, not a bicycle—and isn’t interested in helping. Until something unexpected happens involving something supernatural, but it’s not entirely clear what. Because it’s magic, and Orla knows what it means, even if the reader doesn’t. It’s remarkably assured work from Milledge and only in the first four or five pages.

Orla and Jo talk on the way back to town, walking through a stunning forest, where they find out more about each other. It’s excellent pacing; Milledge’s superb at adjusting the speed.

There’s not just time for Orla to meet Jo’s family but also for a big reveal and then a cliffhanger, with Jo’s expository jabbering helping set the tone.

Mamo’s ostensibly YA comics, but it’s really just a great comic about characters who happen to be in that demographic. I already adore this book.

Emergency Declaration (2021, Han Jae-rim)

Emergency Declaration is a disaster movie made like a horror movie. It’s not just any disaster movie, either; it’s Airport meets Airplane but with bioterrorism. The bioterrorism doesn’t have to do with the horror movie; it’s all the investigation procedural. The horror movie experience is entirely reserved for the victims (and the audience). Declaration doesn’t thrill, it doesn’t excite, it terrorizes. From the start.

As we’re meeting busy cop dad Song Kang-ho (whose wife Woo Mi-hwa went on vacation with girlfriends without telling him), co-pilot Kim Nam-Gil, single parent Lee Byung-hun, and seeing the flight attendants and class trips arrive, we’re also meeting Yim Si-wan. He’s asking the desk clerk weird questions about the flights because the first act of Declaration is all about how lax Incheon Airport security is going to cause lots of problems.

Pretty soon, Lee’s adorable daughter, Kim Bo-min, has to go to the bathroom and goes to the boys because the class trip is waiting in line for the women’s. In the can, she just happens to see Yim slicing himself open so he can put a vial inside to get through security. Again, it’s Airport, only with bioterrorism instead of a bomb. And then it’s Airplanebecause Lee’s actually a hotshot pilot who burned out and is now a bit of a drunk. Luckily adorable Kim keeps him in line.

Now, by the time Kim sees Yim mutilating himself, it becomes clear director Han isn’t stopping the terror any time soon. Especially not when cop dad Song goes on a call about some TikToker threatening to do something to an airplane. Song pretty quickly discovers evidence, and it’s time to start talking about turning the plane around. Except no one listens to Song for a while.

But it’s okay because we’ve established the pilots made sure to get extra fuel (bad weather in Japan, which comes up again).

So we’re just waiting for Yim to do something and to see how it affects the lovable or at least sympathetic cast of passengers. Especially Kim, because Yim decides to terrorize her.

Now, Yim’s just an incel. He’s some other things on top of it, but when the news eventually compares him to someone else, it’s a U.S. mass shooter incel. Declaration came out in 2021, so in the middle of Covid-19, but you’d never know it. It’s a recent movie where Rona doesn’t happen (wow, did South Korea do things better than the U.S.—everyone’s crowded together in this movie, on plane or not), but it’s about bioterrorism and how people react to communicative disease. So it’s this weird, in-direct commentary on Rona only not, starring a generic incel, only not.

Or it would be such a commentary if Han weren’t just making a terrorizing movie about a lot of people dying horrible deaths and no one really being able to do anything to help, especially not over-promoted men, the United States, or the Japanese. Though Song’s somewhat shoe-horned in so they don’t have to give Jeon Do-yeon too much to do as the government minister in charge of the response. The movie decides in the third act she’s really super-duper important, only they don’t give her enough in the first act. She makes sense; she’s navigating the bioterrorism thriller. Lee’s on the plane doing his Ted Striker thing. Song’s around like it’s Taking of Pelham One Two Three. They needed first and third act drama, so they gave it to Song, while at least some of it should’ve been Jeon’s.

When I say director Han’s trying to terrorize, he’s not being coy about it. Whether or not the unfortunately constant lens flare is supposed to be ominous as far as foreshadowing (spoiler, yes), the editing and music are just about scaring the audience. Lee Byung-woo’s score is excellent. It’s almost entirely just horror movie slasher stalker music. Relentless.

Then the editing—from director Han, Lee Kang-il, and Kim Woo-hyun—cuts to and from characters in moments of incredible stress and tragedy, and fear. Whether they’re in the ground or the air, it’s just about scared people in their worst moments. Han brings incredible severity to this fictional remake of Airport. It’d be an opportunistic melodrama if it were a true story. But it’s not, so it’s just terrorizing.

And it works out pretty well. Declaration starts cracking somewhere in the second half, and it’s falling apart by the third. The film forecasts a lot of the story (intentionally) and occasionally drags things out too much.

There’s some excellent acting. Song and Woo have some great phone call scenes, Lee’s an awesome imperfect hero, and Yim’s never not scary. Han directs the hell of the film with outstanding CGI plane special effects. It’s gorgeous.

It’s also manipulative, and a little insincere, but—as with everything else Declaration does—expertly so.

Red Room (2021) #4

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I don’t know how creator Ed Piskor is going to keep it up with Red Room. Sure, he’s doing four issue volumes, but does he have an overall plan? I suppose I could’ve read the back matter. Because, as usual, Piskor finds an entirely new way to slice the comic, this time following the story of one Raina Dukes. In the eighties, pre-Internet, her father’s snuff video was infamous. In Piskor’s most unrealistic plot detail, the U.S. Government passed a law requiring possessors of such materials to pay restitution to the victim’s family. He tries to make it realistic as a ploy by the convicted rich and powerful to get time off their sentence.

So, Red Room takes place in a universe where the rich and powerful get convicted. Sure, Jan.

Raina’s spent her life preparing to take revenge on the woman who killed her father on camera. First, the “Crypto-Currency Keeper” tells us her story, followed by the story of the murderer, followed by the “Tales from the Crypt”-esque conclusion.

Again, as usual, it’s fantastic. In terms of done-in-ones, it’s probably the best issue. Piskor’s got great pacing for both stories, with the murderer’s origin filling in some details of how the Red Room started. The art’s phenomenal; Piskor leans into the horror comic narrator with the Keeper, but Raina also does first-person narration of her story. There are a couple surprises, though when the Keeper tells the reader not to think things are going to be too predictable, it’s a distraction from the story format.

The only time the issue slows down is for the epilogue, which ties it back into the rest of Red Room to some degree. Until then, it’s a beautifully paced revenge story, followed by a horrifying but uncomfortably close to grounded flashback origin.

I’m not worried about the comic per se; it just seems like Piskor’s doing a very focused anthology. He can only do the victim’s kid out for revenge once, right?

Then again, it’s Piskor and Red Room, so I wouldn’t bet against him being able to do it all day, every day, if he wants.

It’s so good. And, for a Red Room, surprisingly less gory than usual. It might be the most accessible issue yet.

Red Room (2021) #3

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Creator Ed Piskor once again surprises and (with qualifications) delights with Red Room. He’s on the third issue, and it’s an entirely different angle on the story, focusing on the FBI investigating the Red Room.

There are some backstory details in the issue as well, like the Red Room being around since the mid-nineties in some form or another. The FBI interrogates a serial killer who tells them about it in a very Piskor meets “Mindhunter” scene; given the grotesque nature of the comic, it’s weird to hope Piskor figures out a way to do a Windows 95 flashback to show what the heck they could’ve been doing with dial-up.

The issue introduces the first “good guy” in Red Room, hacker Levee Turks. He’s got a life sentence in federal prison until the FBI shows up pleading for help. He designed the anonymous web-hosting software used for the Red Room (not for that purpose), and they want him to crack the code. He’ll have help, too, even if they don’t realize it, because his significant other, Rita, is also a programmer. She just makes comics collecting software.

After a lengthy, mostly comedic but also beautifully drawn homecoming sequence, Rita realizes the Red Room is far worse than they thought, and they really do need to help the Feds bring it down.

There’s a big twist at the end—and it might get even twistier—but since it’s Red Room, who knows if Piskor will be back to these specific characters to unravel it. Instead, they might fade into the background for a while. Even when you know what to expect from the comic in terms of gore, Piskor can still surprise with the plotting.

Excellent characterizations and dialogue sequences (the interrogation sequence is particularly fantastic). Piskor is doing some great work here.

Red Room (2021) #2

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Okay, I didn’t realize Red Room was going to have real mythology (in the “X-Files” sense). I thought it was just going to be a series of horrifying vignettes about the world of online slasher snuff videos. This issue’s all about the doctor who prepares the victims for the videos. They get all sorts of work done, so they get mangled well onscreen. The network executives have faked the doctor’s death, and his family’s provided for while he works.

They’re even nice to him as an employee, albeit about some tough circumstances. Because, in revealing the mythological layer, creator Ed Piskor reveals at some level Red Room is just capitalism.

And there’s no end to the horrors capitalism can contextualize.

The issue hints at some of channel producers’ organizational structure; the producers, who may or may not be rich and famous; the famous part’s potentially significant. We shall see.

There’s a lot of great art. The issue tracks a victim from capture to murder, with a lengthy medical recovery period in between. The capture’s a little surprising, with Piskor going for an easy reveal right away, but makes sense once the issue focuses more on the doctor as the issue’s protagonist.

But he’s not a tight protagonist, there’s still a lot with the video stream pages, where executives talking about the business accompany the gory imagery, as well as the stream’s viewers chatting amongst themselves. Three levels of horror simultaneously.

Once again, Red Room is an unspeakably grotesque delight. It’ll be interesting to see where Piskor’s taking it going forward, since the first issue spun in bloodier circles.

Harley Quinn: The Animated Series: The Eat. Bang! Kill. Tour (2021) #2

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It’s a much quicker read than I’d like, which is the nature of a licensed title. Even a circularly licensed one like Harley Quinn: The Animated Series. It’s following the source media’s plotting. The issue amounts to about a seven-minute segment of TV; between commercial breaks. Harley and Ivy get to Selina’s, with Gordon in hot pursuit, and unintentionally wreak havoc.

They’re stopping by Selina’s to drop off Harley’s hyenas; Harley hasn’t asked Selina for that favor yet, which kicks off a brief discussion of Harley’s impulsiveness and lack of respect for boundaries. It seems to be weighing on Ivy enough she remarks on it, but there’s no real character development on it, though Ivy does get the most narration. Writer Tee Franklin uses most of the narration asides as punchlines—for Gordon, Batman—but Ivy gets more. She’s still the series’s de facto protagonist, with Harley, the agent of chaos, moving her along this journey.

There’s some really fun stuff and some really funny stuff. Franklin and artist Max Sarin have excellent comic timing. Sarin’s action timing could use some work, however. There’s a big action sequence to finish the issue, and it’s either rushed or confusing.

Franklin’s also making Gordon so dangerous—getting his men killed and civilians injured—it’s stifling his comic potential. However, Batman’s still good for a smile or two, especially when Selina’s giving him shit.

Eat. Bang! Kill. is still entertaining, but this issue feels like filler. There’s no reason to stop at Selina’s other than to do a Selina cameo, which doesn’t seem to add anything to the series. Worse, it delays the road trip starting, so the book hasn’t been able to work up any momentum. Hopefully, the road’s smoother next issue.