Gross has a double page spread this issue and it’s even more glorious than I could’ve imagined. He keeps the same small panel style, which is part of why the comic reads so well in general, but has a bigger area to flow. It makes up for the very confusing art at the end.
The issue is another full one. Not just with the existing plots, Carey goes ahead and adds another. There are visitors at Highest House and maybe they shouldn’t be trusted. Moth gets suspicious.
Before the end of the comic, after a lot of action and a lot of danger. It’s amazing Moth is still alive by the end–but in a great way. Carey is able to drum up concern as needed. A couple of the many subplots seem to get wrapped up. In both cases it’s more implied; it’s also very likely Carey’s on top of all the subplots. Because Highest House is refined. It’s grand and ambitious but the writing is just as precise as Gross’s art.
It’s an excellent comic.
CREDITS
Obsidian’s Bargain, Part 4; writer, Mike Carey; artist and letterer, Peter Gross; colorist, Fabien Alquier; editor, Denton J. Tipton; publisher, IDW Publishing.
Highest House #3 really is only twenty-five pages. I had to do a confirmation count because so much happens I was having a hard time believing it was only one issue. Not a lot in terms of events, just in terms of character introductions and character development. Carey really does a lot, including giving Moth a love interest–well, a crush, anyway–in the lord’s daughter. And then he introduces the lord. And one of the princess’s maids. And some family mystic who can tell Moth’s got something going on with a dark power.
Highest House doesn’t go anywhere expected. Even when it’s going somewhere predictably unexpected, writer Carey manages to get rid of that predictability. He’s got a lot of immediate danger, a lot of action, but after an almost pastoral setup.
Mike Carey and Peter Gross find a beautiful pace for the first issue of The Highest House. The issue’s full, but never too full–Gross’s pages sometimes have twelve panels, sometimes three, usually eight to ten. A lot of panels, a lot of story. And a lot of exposition.