The Stop Button
blogging by Andrew Wickliffe
Category: Ender’s Game
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This issue’s probably the best. Yost figures out how to summarize and capsulize a part of the source novel. He’s able to create a momentous vignette, one with lots of epical plot consequences. However, it’s a story for a longer series–if he’d had twelve issues instead of five–and, at the final issue of the series,…
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I’ve got to hand it to Marvel… way to cheap out. They apparently got so cheap with Pascal Ferry, instead of paying him to draw three more panels, they zoomed in his artwork. The digital artifacts are obvious. Otherwise, the issue is a lot like the previous one. Yost does better with the summarizing and…
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Yost seems to be getting it. By it, I mean how to adapt. He doesn’t resolve the previous issue’s cliffhanger, which means he doesn’t give the reader information about supporting cast–Ferry’s still inept at differentiating, so why bother–but he also doesn’t explain the battle game. Instead, details about the battle game come out organically in…
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From the first page, Yost starts having adaptation problems. He’s artificially breaking a novel into issues, which means it has no flow to it. There’s no gesture to the issue. He can’t even come up with a good cliffhanger. Worse, he’s now summarizing enough scenes Ferry can’t keep it straight. Some of those problems aren’t…
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Why turn a novel into a comic book? I don’t mean that question to dismiss Ender’s Game but to frame the discussion. There’s a point in adapting movies… advertising. But to adapt a successful novel? It’s an interesting idea and Christopher Yost does fine. He basically keeps the novel’s dialogue, just cuts down the scenes,…