All-Star Comics (1976) #67
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For this issue of “your favorite Golden Age superheroes hate working with each other and helping people in general,” the bickering is once again the main plot. The story opens with Power Girl trying to convince Wildcat and Star-Spangled Kid to investigate a giant hole in the Earth where the supervillains were suspiciously hanging out. The subterranean creatures who come out of the hole and attack the heroes convinces Star-Spangled Kid he doesn’t want to investigate.

Power Girl has to knock him out to get him to go quietly. He had been arguing for going into the giant hole because he thought Wildcat was just being an old sexist during that first argument (of three or four throughout) with Power Girl. What changed Kid’s mind? Apparently, there definitely being bad guys in the hole. It’s unclear. The issue occasionally feels like writer Paul Levitz can’t keep track of the heroes’ petty grievances, which makes sense. The bickering never leads to anything, even when it’s potentially deadly.

But before that level of bad teamwork, there’s Bruce Wayne’s plot line. He’s now the Gotham City Police Commissioner, and he’s got city leaders upset Green Lantern is having hissy fits and causing property damage. Wayne’s conservative in his plans, cautious. He assumes bringing in Golden Age superhero Green Lantern for police questioning will lead to Green Lantern killing police officers to avoid capture. How chill.

Robin sends Wayne a telegram about how all the Justice Society members are acting like a bunch of jerks, which just confirms Wayne’s suspicions. Of the heroes being jerks and bad teammates. There’s no higher drama.

Back in the main story, Power Girl activates her distress beacon, calling the team away from a nosy Robin and their latest hospitalized teammate. Flash, Hawkman, and Doctor Fate go down to help, but then Doctor Fate leaves immediately upon arrival. Presumably, Fate knew the “Middle Earth” adventure was less important than him going to visit Commissioner Wayne and telling Wayne to relax. Wayne’s internal turmoil over his friends being a bunch of jerks is unsettling the cosmic balance.

Once the team meets up, Flash and Hawkman decide they’re not going to help Power Girl, after all. They don’t think going into the hole to investigate the supervillains was a good idea. So she can just go get killed to learn her lesson.

Things do get to a more positive resolution, but only because Levitz manages to make Power Girl wrong in her reckless behavior despite being the only responsible adult. He doesn’t write anyone chastising her for that behavior, at least, which is a not insignificant win for this strange comic book about quinquagenarian misanthropes.

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