All of a sudden, Thrawn is about Thrawn again. The issue covers a few years, sometimes emphasizing some of Thrawn’s achievements, sometimes just hopping ahead. It’s just really nice to have Thrawn and sidekick Vanto back. They’re so fun together.
There’s also the analytical stuff, which is what makes Thrawn engaging. Not the action or intrigue–the issue even determines Thrawn’s no good for intrigue–but the plotting and the contemplation. Well, the contemplation when Thrawn gets to quiz Vanto about it.
It’s such a nice return to form, it barely matters the issue doesn’t really go anywhere, just does a bunch of summary to set up the next issue. It’d be even nicer if writer Houser had employed a similar tactic on the previous issue, which lost its leads to world build.
Good art from Ross. He’s able to mix in some silly composition choices–floating heads talking across an action panel–to reasonable success. Thrawn isn’t strict; Ross uses its fluidity to good result here.
So. Perfectly fine stuff. Especially for a licensed tie-in novel adaptation.